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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Is it just my imagination or annoying "sticky destroyers" bug is really somehow more prominent if sim is played with map contact updates enabled?
![]() I may be completely wrong regarding this, but I think I noticed that when I test new campaign changes and play with "helping wheels" (map contacts, no real nav ect) It appears that almost every time when I sail out of the port or encounter defended convoy, one or two destroyers will stick to my position. ![]() On the other hand, when I play for my own satisfaction without map contacts and with real nav, this very well known bug seems to be less prominent? Please share here your thoughts and experiences regarding this issue Captains. ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2 |
Officer
![]() Join Date: Apr 2020
Posts: 245
Downloads: 76
Uploads: 0
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I’ve thus far played with map contact updates so I couldn’t tell you. I’ve encountered them roughly 4 times in 11 missions.
This is unrelated but I’ve had a suspicion that if you save submerged during a depth charge attack, a similar thing happens to saving during patrol of designated grid reference and you have to start again. |
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#3 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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While playing with Real Navigation and contacts update turned off, it seems that patrol vessels are able to determine the location of my sub. of course, its just my suspicion
![]() silent run usually helps to avoid further chasing... |
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#4 | |
Navy Seal
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![]() Quote:
Anyone else have any comment regarding my first post? To be honest I was expecting a bit more frequent discussion here... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5 |
Medic
![]() Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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I've been saving and reloading when I get a psychic destroyer.
It's always funny to get chased by a boat for 6 hours in game, then save and load and listen to the ****er get bored and haul off back to his convoy (I've actually used their return path before to line up a second swing at a convoy) |
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#6 |
Lieutenant
![]() Join Date: Aug 2009
Posts: 267
Downloads: 971
Uploads: 0
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I have found a convoy with 3 destroyers and could not evade them. although I managed to distance myself, they returned to my position (March 41) with contacts on the map
any solution? |
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#7 | |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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Today, feb. 41 I saw a Destroyer with the first British experimental radar. He did not see me but I went decks awash and added 1 meter for good measure. How I knew I was under the pinging ship? I of course cheated and used the free cam to see what they were doing up above from down below. So when I saw one stop I just steered under it and played dead. It is interesting to use the free cam as well as the exterior cam to study their programmed tactics. it will help later when you go full realism, no external views, real navigation. So I am not at all sure it is a bug. OLtzS Ashikaga. https://en.m.wikipedia.org/wiki/Type...rld%20War%20II.
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![]() Last edited by Ashikaga; 09-25-20 at 01:36 PM. |
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