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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 | |
Medic
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I saw a post about this some had a fix sinsors .dat I think. but once agian I cant find the post ![]() Dave's GWX 3 Combi 4 Mods V6 WAC4.1 SubPen_animated_18.02.2010 WB's USAM v69.61.1 Part 1 WB's USAM v69.61.1 Part 2 WB's USAM 2 Rubini's GWX 3 rocket fix WB's USAM 1b GWX Campaign Flat Sun Fix for GWX3 LifeBoats&Debris_v4 Rbs_SH4_effects_204f1 grey leathercrew skins TKSS18 German U-Boats Compilation No Eagle German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) German U-Boats Compilation FuMO_Fix_SNS New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX WAC MaGui for GWXv3 - 1360x768 |
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#302 | |
Navy Seal
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That’s very easy: deactivate all mods, open with S3D the sensor.dat of the mod, find the visual node, open it and put same values as GWX (to find GWX values, open data/library/sensors when all mods are deactivated) Save and reactivate all mods ——> done ![]()
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#303 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,452
Downloads: 493
Uploads: 0
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You can check this thread also :
https://www.subsim.com/radioroom/sho...d.php?t=241082 Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#304 | |
Medic
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Leaving the lens caps on like that.! ![]() Thanks again... ![]() |
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#305 |
GWX Project Director
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Gentlemen, for confirmation it is absolutely important that you listen to what Captain Fifi is saying about the sensors.dat file.
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#306 |
GWX Project Director
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Also! If you are having to enter GWX values relating to visual sensors, I'm willing to wager a million dollars (figuratively) that other elements such as hydrophone, RWR, and sonar values etc... must also be corrected to GWX values. You'll need to visit those as well and correct them to match, line by line. (This should actually be done for the entire file, comparing EVERY line, using S3D, to make it compatible with GWX.)
Just because something functions, doesn't mean that it is 'compatible.' |
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#307 |
Navy Seal
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Absolutely, as Kpt Lehmann said, not only visual but radar, hydro, sonar, FUMO etc have to be checked! Some values are same as GWX, but not all of them...just open all nodes and compare sensor values
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#308 |
GLOBAL MODDING TERRORIST
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The definition of compatibility means how well two things work or go together.
Now if one changes the basics of a given Mod to make a New Mod work? That is not compatibility!! It is in fact the creator of the New Mods vision and over rides the true intent of base Mod. If you re-work all the damage zones for a Mega Mod? You are NOT compatible. You have just usurped that Mega Mod for your vision. Last edited by Jeff-Groves; 04-03-20 at 04:08 PM. |
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#309 |
CTD - it's not just a job
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Do we happen to know of someone who could possibly write a script to at least scan the two dat files for a comparison that would be better than using 60+ y.o. human eyes?... may-haps?...
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"...and bollocks to the naysayers" - Jimbuna |
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#310 |
Ocean Warrior
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I don't use this mod (did at one time) but why not just put the GWX sensors.dat file into one's install of it if that (GWX values) is what one wants ?
Seems like most of the values would have to manually changed anyway and that = real pain in the arse.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#311 | |
Medic
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![]() So far..the one short patrol I've run is working. Havent checked all the values yet but I'll sit down tonight and compare em. These boats are worth it. I know I could run WAC but cant get past the black terrain and rainbow uniforms I get when coming out of TL. The load times are pretty bad for me as well, my time to play is limited. Thanks again everyone for making all this cool stuff and taking the time to explain it. ![]() |
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#312 |
GLOBAL MODDING TERRORIST
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#313 | |
Medic
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I'm betting theirs some other things in those sensor.dat files exclusive to them |
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#314 | |
Ocean Warrior
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It's got other things yes, but chances are most of the stuff would have to be changed too. Kpt. listed many of them above.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#315 | |
Navy Seal
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No, easiest way is to put back GWX values in German U-Boat Compilation sensor.dat! Just copy/paste isn’t that hard!
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