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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1471 |
Watch
![]() Join Date: Oct 2011
Location: Paris
Posts: 17
Downloads: 50
Uploads: 0
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Ahoi !
You say that. Long snorkeling period. ![]()
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#1472 |
Sea Lord
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Ahoi guys!
![]() Great to read feedback and still interest in the game and WAC. For now there is no scheduled update planned... Maybe I will start to work on some things in autumn. -Operation Monsun is a good idea... but a new campaign needs much work and testing. On the Black Sea campaign I worked over a whole year. In the german DMP forum they are working for months in improving LSH Operation Monsun. With all these flotilla changes, campaign changes and probably radio traffic changes this is a lot. So... very unlikely! -Stiebler Patch will be possible I think -Panama Suez channel should be possible but is it worth the work? Only terrain changes or additionaly locks and harbours? -new merchants and war ships could be possible (most important I think) Other additional mods only extend the RAM usage and would make SH3 unstable. @Progrocker Try to disable all other mods except WAC5.0, Patch 5.2 and Black Sea Campaign! I do not know if all your enabled mods are compatible with Black Sea Campaign. |
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#1473 |
Hellas
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Hello to all subsimers,
WAC MaGui 1360x768, Having it stored in my hdd and here it is ![]() Hansolo released only the 1366x768 version of it so everyone who can't run this version now has one more option that may work at his end. I uploaded (at my mediafire page) both versions updated to work with the WAC v5.2 Each version is "Stand alone" which means that you pick up the version that suits you and unpack it into your mods folder
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#1474 | |
Watch
![]() Join Date: Oct 2011
Location: Paris
Posts: 17
Downloads: 50
Uploads: 0
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Ahoi Han ![]() I can only expres wishes though I'm not a modder and no nothing about how to modify SH3. I only know what amount of work it could costs to change features (I know it could be very long and/ or complicated). And yes, go for Stiebler patch and additional ships if you feel to. And some environemental features more if possible. I still wish to see Suez and Panama on the map (kinf of "light" harbour perhaps depends if the work is valuable). And as you say all depends of what SH3 can support more now. My installation with SH3Gen allows me a 5 to 6 mn load time when all is working fine. Sometimes CTDs then I have to reload 2 or more times before it works (no more than 10 mn via SHCommander in all in best case). I don't use the Full-Interior which is a really great feature, for the campaign as I know it makes my computer more unstable (former unlucky experiences with GWX and advice from WAC manual). If you have the time please do it but without any pressure from me. The fun must remain. And big thanks to you and your crew for all the achieved work to this, for me, most enjoying megamod. ![]()
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#1475 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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Or maybe not so mysterious...
Made it back to Kiel in Sept. /39, sailed my boat right into the bunker with my crew standing-to smartly on the deck only to find that my career was over (Lost at sea, and save file marked Dead). Would this have anything to do with my having sunk a hospital ship ![]()
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#1476 |
Watch
![]() Join Date: Oct 2011
Location: Paris
Posts: 17
Downloads: 50
Uploads: 0
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Hello Captain Morgan,
I think no : playing with GWX contact sunked an hospital ship - marked red as ennemy - in patrol 4 in October 1939: nothing happens to me (not a single remark from BDU). It happened to me too to be dead after a very succesful patrol with start at sea when coming back to Wilhelmhaven and choosing to finish patrol with return to basis within 20 km ? I started patrol again. Since I try not to forget to make some saves when at sea. In patrol 10 in beginning June 1940 each time i tried to catch small convoys in the Channel BF32-33 from France to Southhampton I got CTD (tried almost 10 times in different ways) after that I chose to go far away and navigate towards the Atlantic ? I put this on the account of "strange PC behaviour" for I have untill now no explication. ![]() Greetings
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![]() Last edited by SW1899; 09-16-19 at 08:01 AM. |
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#1477 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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Maybe it's modeled into this Mod, things have moved on a lot since GWX. I'll try an earlier save and see if the results are the same. Much as I hate losing a career for any reason, in this case it'd be justified. I just don't want to get involved in a campaign if SH3 remains prone to random career loss.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#1478 |
Medic
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#1479 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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Hi, so can anyone tell me if sinking hospital ships/neutral ships is penalized in WAC 5.X?
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#1480 | |
Medic
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- if the ship belongs to a neutral country (green icon on your map), have a look to the coefficient in the file named "Basic.cfg" in the folder Cfg and check the lines under RENOWN. This coeff multiplied by the renown points which are specific for each ship (see in whatever ship.cfg file) gives you the renown points for sinking this ship. |
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#1481 |
Watch
![]() Join Date: Oct 2011
Location: Paris
Posts: 17
Downloads: 50
Uploads: 0
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Ahoi,
Only to make a report of my campaign. I'm now beginning patrol 12 in September 1940. The ennemy is becoming little by little to be more and more tougher. Slowly but surely. The mines on Great Britain's East coast are becoming now a real pain. ![]() Everything seem to work fine. Besides some CTDs when approaching Great Britain coasts especially in AN - AM and along the Channel : think RAM of PC in not sufficient when near much sea and air traffic. The TC is a tricky feature too when near these areas and other busy harbours : for my part no more than 64x when possible.When returning to Wilhelmshaven basis I end patrol at sea whitin 50 km with TC 1x. Will see later if when I disabled FULL MAP for Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe via JSGME the lesser use of RAM will make game for me more stable. One remark : using Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe with FullMap seems to squeeze a little the M2 map for mines in F5 map screen, in my opinion. ![]()
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![]() Last edited by SW1899; 09-20-19 at 01:53 PM. |
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#1482 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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![]() [RENOWN] WrongShipSunk=-5000 EndCampaign=-5000 Sink a hospital ship in this mod and you're gone, love it. It was at night with heavy fog which was why I mis-identified her, but her escort was Polish flagged, so sinking an enemy hospital ship in WAC 5X may not be a career enhancing move, no matter who she belongs to.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#1483 | |
Sea Lord
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WEll in my opinion its not really realistic. In real life one of the u uboat captains accidently sank a german raider and he had no penaltys. |
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#1484 | |
Medic
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;Merchant ships Type100=Replenishment Type101=Tanker Type102=Cargo Type103=Troop Transport Type104=Coastal Vessel Type105=Environmental I don't see any hospital ship. I think that you sunk a neutral ship, and this is penalized in WAC5. What is the coeff for sinking neutral vessels? Is it -1 for example? Personaly, I set the coef like that: Neutral:1 Allied:1 Axis:-1 This is because it was allowed to sink neutral ships in many cases, for example if they were sailing into an allied convoy, if they refused to stop to be inspected, or if they were carrying military cargo. There is a mod (I think made by Sublynx IIRC) which adds draggable sheets with the rules for sinking enemy ships. |
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#1485 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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My activated mod list is:
WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.0 Full_Interior WAC5.0 Subpens_Ambient_Light WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe WAC5.2 H.sie Supplement to V16B1 Am I doing it right becuase when I start at 2nd Flotilla it loads forever and then CTD. I have the 4Gig patch applied and my specs are way above required.
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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