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Old 06-05-06, 04:19 PM   #16
Totenkopf
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A lot of what I see wrong with how Ubisoft attended the renown system is not in what it applies to but the "floating" total. Indeed Steve hit the nail on the head that Ranks, Medals etc should be based not on "current" but "TOTAL" renown. I have looked for the formula to meter this but its lock deep in code that is all but alien to me.

As for this wild idea we are generating. I originaly thought SH3 would be like the issued missions of it's predicessor. I find myself wandering amlessly sometimes just to find something to do. If Jscones could find a way to incorporate custom missions within a war patrol to coincide with proximity and date I would proverbialy cream myself, as that would be the pinacle of what SH is to me.

...... New orders from BdU, proceed to BE 12 and intercept political envoy en route for Liverpool....

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Old 06-05-06, 04:32 PM   #17
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genius.

As for the whole testing out new subs and whatnot, would it be possible to put some err duff ones in there? like engine failures and whatnot.. similar to flight sim. where you take a fresh sub out for a drive and things start going awry with it, and the longer you survive the more stuff gets fixed?


Lol.. the wine is talking i think
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Old 06-05-06, 04:49 PM   #18
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Iv'e stopped useing renown ages ago,as mentioned above in real life whatever armed forces your in they arn't goin to charge you for to blow someone to pieces,.
So I have re-edited my basic.cfg so all the upgrades bateries,boats,conning towers,torps etc so they cost nothing.
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Old 06-05-06, 06:08 PM   #19
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Didn't the best commanders get first pick on limited supplies of "special" equipment? IE. radar and radar detectors. Regular stuff was a function of supply, and stuff like conning towers would depend on dry dock time...right or wrong?
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Old 06-05-06, 07:46 PM   #20
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I think the renown system, just doesn't gel with me. As others have said when better equipment became available I'm sure BDU made it first priority to get the equipment to his captains. Maybe the more "Specialised equipment" later in the war would firstly go to Surviving time served captains. That way if I decided to start a career say in late 43 I'm gonna get Nada except for a uboot and a crew, with maybe some commoner garden add-ons....(superchargers,conning towers)

You do your patrol.......You sink shipping.........You SURVIVE the early "Good Times. Darl D loves you and gives what is available......End of suggestion.


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Old 06-05-06, 08:02 PM   #21
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Quote:
I'm sure BDU made it first priority to get the equipment to his captains
But that's the point. If you get two new subs, state of the art, but have 10 captains, renown is how you would decide who gets them.

In regards to rank, yes, it's a stupid system.
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Old 06-06-06, 02:32 AM   #22
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Quote:
Originally Posted by Umfuld
But that's the point. If you get two new subs, state of the art, but have 10 captains, renown is how you would decide who gets them.
In theory yes. But let's just add an element of reality here... From 1943 on it just may not be possible to get that flash new snorkel <insert any new component here> to Kaleun #1 over in France, thus it finds its way to Kiel and some lucky nondescript Kaleun.

Guys, I think this is a very productive thread. Keep your thoughts coming!
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Old 06-06-06, 06:25 AM   #23
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Jaesen, do I get a whiff of Commander 2.6 1/2 possibly buzzing around out there?
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Old 06-06-06, 01:38 PM   #24
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Quote:
Quote:
Originally Posted by Umfuld
But that's the point. If you get two new subs, state of the art, but have 10 captains, renown is how you would decide who gets them.
Agree in real life terms, but there again in SH3 there is only ONE life to consider, your own. If this was a truly AI driven game with AI driven captains competing for upgrades then yes your argument stands, but this ain't happening, so I suppose that's where the renown system comes into play, your competing against the GAME, not against other captains. I really don't like the way the game dishes out its menu of upgrades.....but until a solution can be found by way of modding by the "Genius Crew" that we have on these boards were stuck with it.....I'm all for ditching the present system for something simpler...In that you get what you want, up to a certain point then depending on random factors as discussed on this thread...i.e....Sabotage.....Geo graphics.....Roll of the die.......Prestige..Then I'm For that system......


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Old 06-06-06, 01:47 PM   #25
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Quote:
Originally Posted by JScones
In theory yes. But let's just add an element of reality here... From 1943 on it just may not be possible to get that flash new snorkel <insert any new component here> to Kaleun #1 over in France, thus it finds its way to Kiel and some lucky nondescript Kaleun.

Guys, I think this is a very productive thread. Keep your thoughts coming!

Theres a point there. In a way i can see how renown (as annoying as it is) acutally comes into play. real life scenario, say your in the military, stationed oversea's. You go to supply to draw something out. Supply says their out of it.

Reality check here is when it comes to the good stuff in supply, more often then not, theres not enough of it. So often, you ahve to make do without. Thats a fact. Improvise is word that most military are well aware of.

But heres the thing, just because the supply sgt says their out of it, doesnt mean they really are. If its a hot item, and he's only got 1 or 2 left of it, he's not likely to hand it to the first schmoe who comes walking through his door. More likely then not, he'll save it for one of his buddy's as a favor. thats how the military works more ofthen then not. You scratch my back, ill scratch yours. For example, this comm unit neede to run some cables. But they didnt have a backhoe to dig the hole. My unit did. We dug their hole, and in return we got 4 hours in an F4 simulator. Thats renown at work. Not that i agree with renown in SH3 as a game mechanic.
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Old 06-06-06, 08:36 PM   #26
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Well, you could say "it's just a game" and chuck anything in to make your job easier, quicker and more convenient. Choosing 10% realism is another choice I suppose. But the idea here is that we are trying to build a more involved and challenging game.

"your competing against the GAME"

Indeed. The game is limited in scope, interaction, randomness, and just plain Murphy's law appeal, but we can at least try and make it rewarding. This is the intent of renown, altho tonnage is now replacing that. However, there was more to war than "Hey! you sank a 50,000 ton ship! Congratulations here is a new boat, and crew, and a medal, and a rank....." Successful patrols and missions builds renown and subsequently more favor, so there was indeed another form of becoming a Captain of renown than just high score.

Still, some will like renown and some won't no matter what we do. Perhaps we should start a new therad called "How we CAN do a better reward system" than weither we should or not.:hmm:
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