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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term | |||
As is: general bug fixing and AI enhancement. |
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6 | 12.77% |
Above with: Advanced Wire Control and Sensor Modelling |
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5 | 10.64% |
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) |
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7 | 14.89% |
Above with: Advanced Torpedo Physics |
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29 | 61.70% |
Voters: 47. You may not vote on this poll |
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#256 |
Ocean Warrior
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The final design for the LWAMI Advanced Torpedo Mod is done.
I'm going to start working on the implimentation for a complete torpedo playtest, which I hope to have done for tomorrow night. Stand-by. Wish me luck. ![]() Cheers, David PS This is going to be SO rad once its fully implimented, I can't even contain myself. ![]()
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#257 | |
Navy Seal
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Make sure the other fish get the under the keel detonation too! *Thinking of the 65-76* ![]() ![]() |
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#258 |
Sea Lord
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#259 | ||
Ocean Warrior
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Public sources listed the warhead as 450-550kg, and the database has the damage of the 65-76 listed at 900kg.
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#260 |
Ocean Warrior
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I need someone out there to check and see if the following happens:
1) Launch a UUV from the startboard side number 3 tube on the 688i 2) Launch a UUV from the port side number 4 tube on the 688i 3) Maneover the UUVs and see if the one fired from the port tube is 10 degress off the indicated course (at the firecontrol panel UUV controls) you are steering it to the left and the one on the right is 10 degrees off the indicated course to the right. Please do this with the stock game, LWAMI 3.02, or the LWAMI PT 1, just please tell me what version you are doing it. Thanks. ![]() ![]() Cheers, David
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#261 |
Ocean Warrior
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Ok, I have finished some final changes to the UUV and added the Advanced Torpedo Physics to the ADCAP and UGST doctrines, although the database changes haven't been done yet.
For those of you who are chomping at the bit (or who think we are just messing around here ![]() Cheers, David PS Don't expect the AI to be able to use ADCAPs or UGSTs very well right now, I haven't done any work on the AI at all up to this point.
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#262 | |
Ocean Warrior
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I have posted the LWAMI Playtest One WITH ATP correction to the CADC:
http://www.orionwarrior.com/forum/sh...ad.php?t=29521 From the playtest readme: Quote:
Cheers, David
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#263 |
Sea Lord
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![]() ![]() ![]() Entering the 'Head-bashing' zone again fearlessly ![]() David you asked earlier for UUV testing on the 688i 3 and 4 tubes. Dived in Stock (Stock UUV ): The starboard (3) tube launched UUV exits and maintains + 10 deg. When resteered its actual heading in WC always remains + 10 deg of the one selected. The port (4) tube launched UUV exits and maintains - 10 deg. When resteered its actual heading in WC always remains - 10 deg of the one selected. As you say, when allowed for, its no big deal. ![]()
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Liberty, Equality, Fraternity Last edited by Bellman; 05-28-06 at 05:16 AM. |
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#264 |
Sea Lord
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Weird - cant understand this :-
I have two separate installations of Stock and LwAmi - each on a different partition of my hard drive.(HD A and HD B) I loaded up a 688i (HD A) with UUVs tubes 3 & 4 for the above test in the Stock game (results above) I then switched to LwAmi (HD B) and went to Wpns loadout to choose the UUVs and there they were. So to check this out I swapped the UUVs for TASMs exited that HD and ran Stock again on the other HD where I select the mission with 688i go to loadout and HECK the TASMs are there. ![]() I cant understand this as I have separate registry settings as recommended in the dual-instal instructions. Anyone got any ideas ?
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#265 |
Ocean Warrior
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Thanks Bellman.
![]() And don't worry, as long as you don't screw up, you don't have to worry about getting your "head bashed." ![]() Yeah, that's a bit of problem from the stock game... I can't compensate for it in the doctrines, so we just have to live with it. I had just never noticed it before... ok, not a big deal. ![]() Cheers, David
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#266 | |
Sonar Guy
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#267 | ||||
Sonar Guy
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Hm do you think that tiny torpedo/UUV sensor can detect ANYTHING other than an earthquake at range of 20nm ?? Even supertanker at 20kts ? I don't think so, or rather don't feel soo... anyone more experienced can say ? Quote:
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#268 | |
Sea Lord
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Amizaur: Yes I have seperate registry keys as I said above -
Quote:
unless you have any other ideas ?
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#269 | |
Ocean Warrior
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![]() ![]() ![]() Hehe... ![]()
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#270 |
Ocean Warrior
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BTW, I tested the very short WireWatch sensor (200 yards)... and although the sim keeps the ownship tgttrack, it does not update the solution once the sensor loses contact (which is the way it SHOULD work)... so the Sim assume the tgttrack is always moving at the same speed and direction as when it was detected when the weapon was fired and then immediately lost its track, so we have to stay with the 35000m range.
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