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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2011
Posts: 24
Downloads: 42
Uploads: 0
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1. can i somehow remove the cracking metal sound when i dive past 15-16 meters? i have headphones on and this sound is much too loud and annoying, it was ok the first 5 times but now its just a pita.
if this would be in deep water like 150m or more, id say ok, but from 16 ish meters or more, there is noise in the boat, one needs hearing protection! on top it sounds super repetitive. this sound file is much too loud compared to the rest, if i make the game volume less so it is less annoying, all the other sounds are very mute. i want this pita gone, how can i get rid of that soundfile without errors? can i just remove it? 2. the navigation map, i am not sure what the author was thinking. the letters are tiny(@1080p), the fonts colour is light gray, this is hardy readable. the fake "dirt" on the map looks like depth changes, sometimes i need to move the map around to see if it is indeed a change in depth or if its just fake dirt texture. however a ton of swastikas everywhere, was that rly necessary? if i can not get the stock map back, i at least hope i can remove that weird "fake dirt" overlay on the nav map? anyone know if that is possible? other than this 2 things, i greatly enjoy TWoS for the first time. its well done otherwise. |
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#2 |
Navy Seal
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If you have a sound editing program like Audacity you can edit Creaks_Level1 to lower the volume of it.
There is a clean map mod available.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3 |
Growing Old Disgracefully
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#4 |
Navy Seal
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Open Silent Hunter 5\data\Scripts\Menu\IO_StrategicMap_Settings.py with notepad and you'll find there following lines...It's pretty much self explanatory from this point , I'd say...
Code:
###### IO_Strategic_map options ############ #+++++ specific IO_Strategic_map items ++++++++ # # is the dripped visible? # change below to either True or False IOSMDrippedEnabled = True # is the NavMapSeal visible (stam)? # change below to either True or False IOSMNavMapSealEnabled = True # is the Plastic Texture visible? # change below to either True or False IOSMPlasticTextureEnabled = True ##################################### #END USER OPTIONS
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 12-02-17 at 06:55 AM. |
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#5 | |
A-ganger
![]() Join Date: Jan 2011
Location: Sweden
Posts: 75
Downloads: 488
Uploads: 4
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http://www.subsim.com/radioroom/down...o=file&id=4997 Before you install it remove all the other sound files in this mod if you don't want the other new sounds such as different rain, wind and thunder.
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#6 | |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 375
Downloads: 265
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Thanks for the hint! Nice to know, removed the dripped also. ![]()
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
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#7 | |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 375
Downloads: 265
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
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#8 |
Watch
![]() Join Date: Oct 2011
Posts: 24
Downloads: 42
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thank you very much guys, this is great!
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#9 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
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The only thing I've found odd are the engine and water cell sounds. I can be next to the radio operator, close the hatch and it sounds like I'm standing in the diesel room. But I turn a few degrees and the sound tones down. Or I can be laying in my bunk and it sounds like the diesel room is flooding lol
Is this an issue with the in-game 3D sound option?
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"Hooper drives the boat, chief." |
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#10 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
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Has the rain been removed from TWOS? It somehow never rains when I am out at sea...
Thanks for that map guidance! Oh btw, still would like to remove the bell from the periscope depth soundfile but have not yet found a way to do it manually. Any script or config I can change to do that?
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![]() Last edited by Ashikaga; 02-11-19 at 09:34 PM. |
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