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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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688 already has the tiles. They are quite obvious when you look at it in the unit reference.
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#17 | |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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![]() Quote:
Regarding the Batfish, though, that's made me wonder if it would ever be possible to have individual boat variations like the longer hull, larger sail Permits or the twin screw Jack, or any of the other one-offs that would have been in service at the time. I guess the related question is whether they could be dropped in under the main class so that you pick Permit or Sturgeon and have the chance to get one of those boats with the luck of the draw. I know, I see them. All I was saying was that those tiles would cover any hull panel joins. |
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#18 | |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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![]() Quote:
Now that 1.08 has fixed access to the textures, could you PM me on where I can buy the Unity Asset Bundle Extractor? What software would I need to purchase? I am interested in doing some custom textures for the various boats I served with. Especially now that the textures can simply be put in an override folder, instead of having to export/re-import. Would like to see the format for the texture files to see if I can create my own. I know they have a particular format/layout to transfer from a 2D file to the correct area of the 3D models... That is assuming Killerfish doesn't mind us doing this? Their input would be appreciated on this subject as well. Thanks!
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Salvo Regards, LTJG Beam |
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#19 | |
Swabbie
![]() Join Date: Nov 2012
Posts: 8
Downloads: 17
Uploads: 0
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![]() Quote:
Edit: I need this for the CW textures. (Minecraft used as an example because it's the easiest to find.) ![]() Last edited by chillbro baggins; 09-22-17 at 04:28 PM. |
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