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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Aug 2015
Posts: 49
Downloads: 52
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Just curious about the different shading displayed on the tactical map. Does the shading denote ocean depth or areas of high noise?
I remember Red Storm Rising had a display that showed water sound travel conditions and used to hide in them all the time. Thanks |
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#2 |
Planesman
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From my limited experience, it seems to be water depth. I just wish it's at a higher contrast as it's hard to see between bands for these old eyes.
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#3 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
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In default/hud/default.txt you can change the overlay map colours, thresholds and filtering. 0.33 is sea level. Be sure to make the edits in an override folder.
[LandOverlay] Thresholds=0.33,0.3507 ColorBlend=1,1,0.9 LandColor=0,0,0,255 CoastColor=0,0,0,255 WaterColor=0,0,10,255 FilterOverlay=TRUE
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#4 |
Sailor man
![]() Join Date: Aug 2015
Posts: 49
Downloads: 52
Uploads: 0
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So it is depicting the sea floor. Thanks for the info regarding contrasts.
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#5 | |
Planesman
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#6 |
Sailor man
![]() Join Date: Jun 2017
Posts: 45
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The map needs an overhaul, the range grids need to be in kyds and nmi so we know what the heck we are looking at.
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#7 |
Watch
![]() Join Date: Sep 2012
Posts: 22
Downloads: 14
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And we need contour lines of the bottom. Bathimetry maps are stupidly detailed for obvious reasons and they have a lot more information.
https://goo.gl/images/N9SsqX |
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#8 | |
Planesman
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