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Tactical map water colors
Just curious about the different shading displayed on the tactical map. Does the shading denote ocean depth or areas of high noise?
I remember Red Storm Rising had a display that showed water sound travel conditions and used to hide in them all the time. Thanks |
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In default/hud/default.txt you can change the overlay map colours, thresholds and filtering. 0.33 is sea level. Be sure to make the edits in an override folder.
[LandOverlay] Thresholds=0.33,0.3507 ColorBlend=1,1,0.9 LandColor=0,0,0,255 CoastColor=0,0,0,255 WaterColor=0,0,10,255 FilterOverlay=TRUE |
So it is depicting the sea floor. Thanks for the info regarding contrasts.:salute:
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The map needs an overhaul, the range grids need to be in kyds and nmi so we know what the heck we are looking at.
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And we need contour lines of the bottom. Bathimetry maps are stupidly detailed for obvious reasons and they have a lot more information.
https://goo.gl/images/N9SsqX |
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