SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   COLD WATERS (https://www.subsim.com/radioroom/forumdisplay.php?f=268)
-   -   Tactical map water colors (https://www.subsim.com/radioroom/showthread.php?t=232135)

Tshark 06-26-17 11:29 AM

Tactical map water colors
 
Just curious about the different shading displayed on the tactical map. Does the shading denote ocean depth or areas of high noise?
I remember Red Storm Rising had a display that showed water sound travel conditions and used to hide in them all the time.

Thanks

Wiz33 06-26-17 11:41 AM

Quote:

Originally Posted by Tshark (Post 2495165)
Just curious about the different shading displayed on the tactical map. Does the shading denote ocean depth or areas of high noise?
I remember Red Storm Rising had a display that showed water sound travel conditions and used to hide in them all the time.

Thanks

From my limited experience, it seems to be water depth. I just wish it's at a higher contrast as it's hard to see between bands for these old eyes.

Killerfish Games 06-26-17 09:03 PM

In default/hud/default.txt you can change the overlay map colours, thresholds and filtering. 0.33 is sea level. Be sure to make the edits in an override folder.

[LandOverlay]
Thresholds=0.33,0.3507
ColorBlend=1,1,0.9
LandColor=0,0,0,255
CoastColor=0,0,0,255
WaterColor=0,0,10,255
FilterOverlay=TRUE

Tshark 06-27-17 09:34 AM

So it is depicting the sea floor. Thanks for the info regarding contrasts.:salute:

Wiz33 06-27-17 11:09 AM

Quote:

Originally Posted by Killerfish Games (Post 2495296)
In default/hud/default.txt you can change the overlay map colours, thresholds and filtering. 0.33 is sea level. Be sure to make the edits in an override folder.

[LandOverlay]
Thresholds=0.33,0.3507
ColorBlend=1,1,0.9
LandColor=0,0,0,255
CoastColor=0,0,0,255
WaterColor=0,0,10,255
FilterOverlay=TRUE

Thanks for the info but which value would I change if I want to increase the contrast/color between each band to make them more distinctive?

ollie1983 06-27-17 07:01 PM

The map needs an overhaul, the range grids need to be in kyds and nmi so we know what the heck we are looking at.

Ansgar Burkhard 06-28-17 07:48 AM

And we need contour lines of the bottom. Bathimetry maps are stupidly detailed for obvious reasons and they have a lot more information.

https://goo.gl/images/N9SsqX

Wiz33 06-28-17 10:04 AM

Quote:

Originally Posted by Ansgar Burkhard (Post 2495674)
And we need contour lines of the bottom. Bathimetry maps are stupidly detailed for obvious reasons and they have a lot more information.

https://goo.gl/images/N9SsqX

They do if you zoom in but it is hard to see, that's why I want to be able to increase the contrast between each band.


All times are GMT -5. The time now is 09:08 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.