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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
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Ahoy Shipmates,
Not sure why I've started having this problem. I am playing DW RA 1.4 and I've noticed that my torps won't snake. I set the first digit in "FLOOR" to ZERO (which should be snake with initial turn to SB) but I note that after they've ran to their enable range and the cone turns red, they continue to go straight ahead! Shouldn't they begin to snake as soon as they go active? This makes for hitting targets more like Silent Hunter III again ![]() ![]() Additional Info: Floor (remaining 4 digits): 1000 Ceiling: 11 Mode: Direct RTE: 75% of target range Speed: 55 kts Acoustics: Active Depth: 200 Any thoughts? Its possible I'm missing something obvious (I hope not ![]() |
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#2 |
Good Hunting!
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Is this a Mark 48?
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#3 |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
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Heh, yeah forgot to include that detail. Yes, Mk 48 ADCAP
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#4 |
Good Hunting!
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The Mark 48 ADCAP and Mod 4 do not snake in RA
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__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#5 | |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
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![]() Quote:
Thanks for the tip! |
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