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RA Mod - Torps Not Snaking
Ahoy Shipmates,
Not sure why I've started having this problem. I am playing DW RA 1.4 and I've noticed that my torps won't snake. I set the first digit in "FLOOR" to ZERO (which should be snake with initial turn to SB) but I note that after they've ran to their enable range and the cone turns red, they continue to go straight ahead! Shouldn't they begin to snake as soon as they go active? This makes for hitting targets more like Silent Hunter III again :) Though they are much faster :haha: Additional Info: Floor (remaining 4 digits): 1000 Ceiling: 11 Mode: Direct RTE: 75% of target range Speed: 55 kts Acoustics: Active Depth: 200 Any thoughts? Its possible I'm missing something obvious (I hope not :yeah:) |
Is this a Mark 48?
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Heh, yeah forgot to include that detail. Yes, Mk 48 ADCAP
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The Mark 48 ADCAP and Mod 4 do not snake in RA :D The seeker head inside the torpedo rotates back and forth in some fashion, but the torpedo itself travels straight when active. Check out the RA weapon manual for more info. Hope this helps!
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Thanks for the tip! |
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