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#31 |
Stowaway
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#32 |
Mate
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Its a shame this idea was abandoned. I can see the Type II has already been modeled as shown in the Goblin Editor. It has its own specs too. I understand that its a short range coastal boat, but man would it cool to take her out for a few patrols! Praying to the mod Gods...
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#33 |
Mate
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Currently the U-FLAK is being worked on for the WoS mod. From what I gather, they have finished the conning tower and are in the finishing stages of testing. If this all works out, the formula could be used to make other playable subs and possibly ships. Some say I'm a dreamer. But I'm not the only one.
http://www.subsim.com/radioroom/show...44#post2382844 ![]()
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#34 | |
Navy Seal
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U-flak was possible because I managed to knock together developer team's unused parts, already present in the game (in this case VIIC hull + U-flak conning tower) and to organised them as a new playable submarine with it's own set of advantages and disadvantages... That been said, I have a "gut feeling" that, because we don't need modeled interior for playable surface ships, there may be a good chance that some playable merchants or even warships are quite possible in SH5. This would be extremely fun in some, let's say, multiplayer playing sessions. ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#35 | |
Mate
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[SIGPIC][/SIGPIC] MY WORK >>> RUSTED GLORY SH5 http://www.subsim.com/radioroom/down...o=file&id=4928 RUSTED GLORY SH5 (lights only & no rusted exteriors) http://www.subsim.com/radioroom/down...o=file&id=5311 STAINED BEAUTY SH5 http://www.subsim.com/radioroom/down...o=file&id=5152 RAISED REVENGE SH5 http://www.subsim.com/radioroom/down...o=file&id=5314 |
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#36 | ||
The Old Man
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-=[BUMP]=-
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Is there a way to add all the Interior/Exterior way points to a existing Typ-II interior for crew to follow? Can we change all Interior FX to GR2 requirements? Using HexEdit and some of the previous versions of TheDarkWraith's GR2Editor, I can clone new Nodes and rename them with unique Node ID's so there are no conflicts. How far did you guys get??? Regards! TheBeast |
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#37 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Yep, there is. Type II's external hull meshes should not pose big problems.
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![]() Modelling internal compartments from scratch wouldn't be impossible, but finding drawings/blueprints, or even good pictures of them is not as easy as for exteriors. Provided that we can collect enough information, the modelling work shouldn't pose problems, but it would take time anyway. As far as get 3d models to import in game, both from other games or modelled ad hoc, scaling them is the least problem (all the SH games since SHIII use the same scaling factor anyway). Quote:
![]() GR2 files have no special requirements as far as FX are concerned. We could use SHIII or IV particles, they work in SH5 too, but in general they look poorer than the new ones from stock SH5 or TDW's FX Update, so I think it is a better idea using the latter. The problem is linking those effects to a new unit: there are tens of nodes to be displaced and parent ID's to be updated. Add to that in SH5 each particle linking bone is duplicated (don't ask me why), one copy of it being stored in the main GR2 file of each unit, and the other in its FX file. Summing up: as recently demonstrated by Vecko with his playable U-Flak, the addition of new playable u-boats to SH5 is theoretically feasible, but unless we work in team, creating a playable type II or IX would be a pitifully slow process. Add to my considerations above, the need to create UPC files for the new u-boats (Vecko could use VIIC's files with a few edits for the U-Flak, but a totally different hull would require heavier tweaks) and last but not least, we should remember that even the latest release of GR2 Editor reflects a limited knowledge of the granny format. GR2 animations/deformations are still out of our access; there are some GR2 files that TDW's tool cannot handle at all and, even worse, GR2 has the bad tendecy of corrupting files at times (the good news is that even files which are seen as broken by GR2 editor or granny viewer, seems not to cause problems in game as far as Goblin Editor can open them). There are possible workarounds to most of difficulties I listed above, but we cannot foresee all of them before we actually start working on this project. ![]() |
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#38 | |
Count Dracula
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the interior mod is called FM_NewInterior is really well done mod and work perfect and is a Type II SHIII interior
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#39 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() None of the download links works though ![]() |
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#40 | |
Count Dracula
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Edit: download link for FM_NewInterior v2.0 and a type II interior here
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#41 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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- The Type II Interior 3 mod, as the name says, has interiors for Type II U-boat; - Flak Monkey's New Interiors V2.1D has Type VII interiors, which we obviously don't need, but as I can see it also features some Type II's turms; - HanSolo's WAC 5.0 (not publicly released yet) deals with Type IX interiors. Is this correct? |
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#42 | |
Count Dracula
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what i know that WAC 5.0 has Type II and Type IX one i have played only with WAC 4.1 FM_Interiors and with Type VII not with type II but i will take a look soon.... the type II interior never test it but now i will test it and i will let u know
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Last edited by Sjizzle; 02-23-16 at 11:06 AM. |
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#43 |
Navy Seal
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Is full ultra detailed "walkable" interior really a "must" when we talk about new playable submarines?
![]() Some playable surface ship would be perfect preparation for more serious work with new playable sub . ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#44 | ||
Count Dracula
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here we go gap that type II interior is not really finished has some missing parts etc....
FM_Interiors has only Type VII and WAC 5.0 what i see in the description will have Type II full and Type IX full interior The upcoming release of WAR ACE CAMPAIGN 5.0 - "Time of the Wolves" is going to include
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#45 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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If we are not ready for that, we better clone one of the type VII hulls (as you did for the U-flak) giving it Type II or IX's specifications. ![]() |
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