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Old 06-27-13, 06:16 PM   #31
machiavelli
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Originally Posted by privateer View Post
Ya. A few of us still do.



I think he needed a new crowd to start annoying. And you Guys are 'it'?
This is coming from a person who asked to remove all his mods so no one could download them because his wittle feeing got hurt.
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Old 12-18-14, 02:52 AM   #32
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Its a shame this idea was abandoned. I can see the Type II has already been modeled as shown in the Goblin Editor. It has its own specs too. I understand that its a short range coastal boat, but man would it cool to take her out for a few patrols! Praying to the mod Gods...
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Old 02-20-16, 11:36 PM   #33
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Default New playable sub

Currently the U-FLAK is being worked on for the WoS mod. From what I gather, they have finished the conning tower and are in the finishing stages of testing. If this all works out, the formula could be used to make other playable subs and possibly ships. Some say I'm a dreamer. But I'm not the only one.

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Old 02-21-16, 11:16 AM   #34
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Currently the U-FLAK is being worked on for the WoS mod. From what I gather, they have finished the conning tower and are in the finishing stages of testing. If this all works out, the formula could be used to make other playable subs and possibly ships. Some say I'm a dreamer. But I'm not the only one.
I dont want to brake your hopes but other playable types like IX or II are still light years away, not because the game is hardcodded or something but because we are lacking proper gr.2 3D models with interior and this is a big problem.
U-flak was possible because I managed to knock together developer team's unused parts, already present in the game (in this case VIIC hull + U-flak conning tower) and to organised them as a new playable submarine with it's own set of advantages and disadvantages...

That been said, I have a "gut feeling" that, because we don't need modeled interior for playable surface ships, there may be a good chance that some playable merchants or even warships are quite possible in SH5.
This would be extremely fun in some, let's say, multiplayer playing sessions.
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Old 02-21-16, 07:00 PM   #35
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I dont want to brake your hopes but other playable types like IX or II are still light years away, not because the game is hardcodded or something but because we are lacking proper gr.2 3D models with interior and this is a big problem.
U-flak was possible because I managed to knock together developer team's unused parts, already present in the game (in this case VIIC hull + U-flak conning tower) and to organised them as a new playable submarine with it's own set of advantages and disadvantages...

That been said, I have a "gut feeling" that, because we don't need modeled interior for playable surface ships, there may be a good chance that some playable merchants or even warships are quite possible in SH5.
This would be extremely fun in some, let's say, multiplayer playing sessions.
This is great work!! I can't wait to test it out. Its amazing the work that has been accomplished from this community. Thanks!!
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Old 02-23-16, 05:11 AM   #36
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Actually, I gave up on this ages ago. It seems that we'll have to screw around with the actual engine before we can have new playable subs.
I thought there was a Typ-II GR2 3D Exterior Model already?
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Its a shame this idea was abandoned. I can see the Type II has already been modeled as shown in the Goblin Editor. It has its own specs too. I understand that its a short range coastal boat, but man would it cool to take her out for a few patrols! Praying to the mod Gods... Edit
Using SHIII or SHIV Typ-II Interior, can it be scaled to fit inside the GR2 Typ-II shell.
Is there a way to add all the Interior/Exterior way points to a existing Typ-II interior for crew to follow?
Can we change all Interior FX to GR2 requirements?
Using HexEdit and some of the previous versions of TheDarkWraith's GR2Editor, I can clone new Nodes and rename them with unique Node ID's so there are no conflicts.
How far did you guys get???

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Old 02-23-16, 07:06 AM   #37
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I thought there was a Typ-II GR2 3D Exterior Model already?
Yep, there is. Type II's external hull meshes should not pose big problems.

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Originally Posted by TheBeast View Post
Using SHIII or SHIV Typ-II Interior, can it be scaled to fit inside the GR2 Typ-II shell.
Do SHIII or IV have detailed full interiors? I thought these games only had main compartements modelled that the player can teleport to.
Modelling internal compartments from scratch wouldn't be impossible, but finding drawings/blueprints, or even good pictures of them is not as easy as for exteriors. Provided that we can collect enough information, the modelling work shouldn't pose problems, but it would take time anyway.
As far as get 3d models to import in game, both from other games or modelled ad hoc, scaling them is the least problem (all the SH games since SHIII use the same scaling factor anyway).

Quote:
Originally Posted by TheBeast View Post
Is there a way to add all the Interior/Exterior way points to a existing Typ-II interior for crew to follow?

...

Using HexEdit and some of the previous versions of TheDarkWraith's GR2Editor, I can clone new Nodes and rename them with unique Node ID's so there are no conflicts.
You answered your question, but see my considerations below...

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Can we change all Interior FX to GR2 requirements?
GR2 files have no special requirements as far as FX are concerned. We could use SHIII or IV particles, they work in SH5 too, but in general they look poorer than the new ones from stock SH5 or TDW's FX Update, so I think it is a better idea using the latter. The problem is linking those effects to a new unit: there are tens of nodes to be displaced and parent ID's to be updated. Add to that in SH5 each particle linking bone is duplicated (don't ask me why), one copy of it being stored in the main GR2 file of each unit, and the other in its FX file.

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How far did you guys get???
Summing up: as recently demonstrated by Vecko with his playable U-Flak, the addition of new playable u-boats to SH5 is theoretically feasible, but unless we work in team, creating a playable type II or IX would be a pitifully slow process. Add to my considerations above, the need to create UPC files for the new u-boats (Vecko could use VIIC's files with a few edits for the U-Flak, but a totally different hull would require heavier tweaks) and last but not least, we should remember that even the latest release of GR2 Editor reflects a limited knowledge of the granny format. GR2 animations/deformations are still out of our access; there are some GR2 files that TDW's tool cannot handle at all and, even worse, GR2 has the bad tendecy of corrupting files at times (the good news is that even files which are seen as broken by GR2 editor or granny viewer, seems not to cause problems in game as far as Goblin Editor can open them). There are possible workarounds to most of difficulties I listed above, but we cannot foresee all of them before we actually start working on this project.
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Old 02-23-16, 07:23 AM   #38
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Originally Posted by gap View Post


Do SHIII or IV have detailed full interiors? I thought these games only had main compartements modelled that the player can teleport to.
Modelling internal compartments from scratch wouldn't be impossible, but finding drawings/blueprints, or even good pictures of them is not as easy as for exteriors. Provided that we can collect enough information, the modelling work shouldn't pose problems, but it would take time anyway.
As far as get 3d models to import in game, both from other games or modelled ad hoc, scaling them is the least problem (all the SH games since SHIII use the same scaling factor anyway).
yup SHIII has a really nice detailed interiors take a look
the interior mod is called FM_NewInterior is really well done mod and work perfect

and is a Type II SHIII interior
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Old 02-23-16, 08:26 AM   #39
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yup SHIII has a really nice detailed interiors take a look
the interior mod is called FM_NewInterior is really well done mod and work perfect

and is a Type II SHIII interior
Amazing, I thought that in SHIII you couldn't walk around the sub

None of the download links works though
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Old 02-23-16, 08:47 AM   #40
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Amazing, I thought that in SHIII you couldn't walk around the sub

None of the download links works though
for the type II interior need to talk with HanSolo cos the WAV 5.0 is not released i have only the FM_NewInterior one if u need i can upload it for u

Edit:

download link for FM_NewInterior v2.0 and a type II interior here
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Old 02-23-16, 09:12 AM   #41
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for the type II interior need to talk with HanSolo cos the WAV 5.0 is not released i have only the FM_NewInterior one if u need i can upload it for u

Edit:

download link for FM_NewInterior v2.0 and a type II interior here
Thank you mate. I had a look into those mods, but let me understand:

- The Type II Interior 3 mod, as the name says, has interiors for Type II U-boat;
- Flak Monkey's New Interiors V2.1D has Type VII interiors, which we obviously don't need, but as I can see it also features some Type II's turms;
- HanSolo's WAC 5.0 (not publicly released yet) deals with Type IX interiors.

Is this correct?
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Old 02-23-16, 10:45 AM   #42
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Thank you mate. I had a look into those mods, but let me understand:

- The Type II Interior 3 mod, as the name says, has interiors for Type II U-boat;
- Flak Monkey's New Interiors V2.1D has Type VII interiors, which we obviously don't need, but as I can see it also features some Type II's turms;
- HanSolo's WAC 5.0 (not publicly released yet) deals with Type IX interiors.

Is this correct?

what i know that WAC 5.0 has Type II and Type IX one
i have played only with WAC 4.1 FM_Interiors and with Type VII not with type II but i will take a look soon....
the type II interior never test it but now i will test it and i will let u know

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Old 02-23-16, 10:45 AM   #43
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Is full ultra detailed "walkable" interior really a "must" when we talk about new playable submarines? One compartment combined with teleport function would be just enough IMO.

Some playable surface ship would be perfect preparation for more serious work with new playable sub .
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Old 02-23-16, 11:04 AM   #44
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here we go gap that type II interior is not really finished has some missing parts etc....

FM_Interiors has only Type VII

and WAC 5.0 what i see in the description will have Type II full and Type IX full interior

The upcoming release of WAR ACE CAMPAIGN 5.0 - "Time of the Wolves" is going to include
  • Quote:
    Full walkable interiors for type II, type VII and type IX
    Quote:
    1. Interior for type VII (by FM)
    2. Interior for type IX (ported from type VII by HanSolo)
    3. Interior for type II (by Tomi_99), including engine-room for type II (by Tomi_99)
    4. including conning-tower hatch
    5. including animated periscope
so for the type II and IX need to talk with HanSolo if wanna give u to import it for SH5
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Old 02-23-16, 11:15 AM   #45
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Originally Posted by Sjizzle View Post
what i know that WAC 5.0 has Type II and Type IX one
i have played only with WAC 4.1 FM_Interiors and with Type VII not with type but i will take a look soon....
the type II interior never test it but now i will test it and i will let u know
Okay, thanks

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Is full ultra detailed "walkable" interior really a "must" when we talk about new playable submarines? One compartment combined with teleport function would be just enough IMO.

Some playable surface ship would be perfect preparation for more serious work with new playable sub .
At the moment we are just brainstorming, but considering the huge quantity of work that adding a fully new submarine would entail anyway, I would advise aiming to a level of graphic quality comparable to the stock game. Not necessarily "full ultra detailed", but clean, functional, and consistent with the rest of the game.
If we are not ready for that, we better clone one of the type VII hulls (as you did for the U-flak) giving it Type II or IX's specifications.
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