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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I just got a new graphics card so I'm trying to give SH5 another spin. I'm pretty hardcore SH3. Never played SH4.
The modding process for SH5 is maddeningly confusing so far. SH3 was pretty easy. Install stock, install GWX, activate mods using JSGME, and you're there. Installing H.sie was a bit of a hassle but with the new S3F front end it's easier. I've got Stock SH5 installed, and then updated, and I'm trying to figure out the TDW generic patcher. Haven't gotten to the mods yet. Anyway. I don't think a sub sim will ever be released that has all the details that this community requires. It's simply too expensive to produce. I am sure that the Ubi folks are aware of this community and what it is able to do and having seen what it did with SH3 they almost certainly purposefully leave some things unfinished with hooks available for modders to finish up for them. Steve |
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#227 |
Canadian Wolf
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Try it when you get a chance
![]() Lots of great mods on the Pacific Side, and some nice ones for the Atlantic. |
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#228 |
Swabbie
![]() Join Date: Jul 2010
Location: France
Posts: 6
Downloads: 90
Uploads: 0
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I'd love a silent hunter mmo.
But not the dumbed down gameplay that "mmo" usually entails. A good Silent Hunter game that's full on the simulation side and with a graphic engine that is ready to face the next decade. With a good amount of RPG elements (read progression). Something original on the mmo side but with the depth and realism of a well executed silent hunter. With the difficulty % improving the player gains to make up for it, along with auto-TDC that aren't always dead accurate. -both allied & axis sides playable and each of them fighting to sink or save the most tonnage on a sea route which has consequences on the region's ports equipment, fuel, ammo and supply available for the players. -World map being semi-persistent, player action has true consequences for months to come and offers for plenty of dynamic solo or pack missions -Player progression, career & crew management The possibilities are endless, the funds usually aren't. ![]() We should kickstart Sub Simtizen. Last edited by Vivoune; 06-02-15 at 07:10 AM. |
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#229 |
Bilge Rat
![]() Join Date: Jul 2012
Posts: 1
Downloads: 15
Uploads: 0
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We need something like DCS world for naval units with a WW2 setting. I'd love to see a naval game with the graphics of SH5. You simply buy the submarine/ship you want to play and enter the persistent world.
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#230 |
Nub
![]() Join Date: Sep 2010
Posts: 2
Downloads: 350
Uploads: 0
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#231 |
Gefallen Engel U-666
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sunshadow!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#232 | ||
Chief of the Boat
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#233 | |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
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__________________
System Specs:CASE CM 690 NVIDIA, Gigabyte G1 sniper m3 Intel 3570k 3.4GHz, NVIDIA GTX 770 2 GB, 8 GB RAM DDR3 MUSHKIN 1600 Mhz, 3 HD(120, 250, 500 GB), PSU 700W COOLER MASTER ULTIMATE, MONITOR LG 27" FULL HD, TWO SPEAKER LG X230 2.1. |
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#234 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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If there ever is a Silent Hunter 6 it should feature a plane avoidance mode.
I'm not saying take any of the functionality out of the game, just make it less of a pain to get to missions in the East China Sea and the South China Sea. Hear me out! In my current mission I traveled along 30N. It's September 8th 1942. There's a 14 degree cone of craziness SSE of Osaka. I was 600 KM south and it took me about in-game 8 hours to get through the area avoiding planes by diving and then resurfacing 10 minutes after losing the plane contact. That is if the plane is likely to spot me. Ones that are further out I can just monitor closely from the surface. This is interesting once or twice but it takes close to an hour of real world time. Even using time accelerations of up to 512 then slowing down to evaluate each threat at 8 times acceleration. That's an hour of gaming time that I'd like to be able to spend better.
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#235 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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haha how awesome would a real MMO SUB game be?? like real time stuff.
BTW there will never ever be another silent hunter type of simulator.. never. The gaming world has changed massively, with either high moving action games, ultra graphics (which I love) or free to play world of tanks/ships games.. which actually I wouldn't doubt if there was a submarine online type of game that requires money to progress, lol |
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#236 | |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Dont be so sure.. There is always some one that likes to make subsim ![]() |
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#237 | ||
Watch
![]() Join Date: Aug 2015
Posts: 30
Downloads: 87
Uploads: 0
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Can you imagine a fully modeled sub where you can push every button and flip every switch? No more lame TDC-inside-the-periscope. Last edited by goodpoints; 08-11-15 at 04:50 PM. |
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#238 |
Swabbie
![]() Join Date: Jan 2015
Location: Virginia, USA
Posts: 5
Downloads: 19
Uploads: 0
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It would be cool if they did decide to do a SH6 and set it in World War 1. Love to have a chance to sink ships without pesky ASDIC or Aircraft
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#239 |
Navy Seal
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If I'm not mistaken SH6 has been released long time ago but they've mistakenly replaced "6" with letter "O"...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#240 | |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
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__________________
System Specs:CASE CM 690 NVIDIA, Gigabyte G1 sniper m3 Intel 3570k 3.4GHz, NVIDIA GTX 770 2 GB, 8 GB RAM DDR3 MUSHKIN 1600 Mhz, 3 HD(120, 250, 500 GB), PSU 700W COOLER MASTER ULTIMATE, MONITOR LG 27" FULL HD, TWO SPEAKER LG X230 2.1. |
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