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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2009
Posts: 42
Downloads: 95
Uploads: 0
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Hi!
I've searched the forum with this issue and even though I found that people had some missunderstanding arround finishing this mission, I never figured it out from their posts if everything is all right with whats happening to me. I've started the campaing and finished Danzing Bay the first day - I've sunk a destroyer, minesweeper and a mearchant and since I've fulfilled primary and secondary objectives I've decided to go to Britain coastal waters for more exiting missions. I've chosen Breaking the fortress and as soon I started the mission I saw on nav map arround Scapa flow that I only have X mark with blank sheet of paper when I click on it. It doesn't say that I have primary nor secondary objectives. When I exit the game, in the overview it said that I already somehow finished the mission... I'm not sure what will happen when I arrive at Scapa flow since now I'm currently half way on the route there but for now it just seems like I don't have mission objectives. I'm using Wolves of steel 1.03 mega mod. Can someone explain if I did something wrong? P.S. Wolves of steel is correctly installed, I'm sure of it and when I started the campaign I saved it in the bunker and reload it from the main menu - I'm just not sure if I have to repeat this for each single mission? Thanks! |
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#2 |
Navy Seal
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Everithing is ok, just go there and try to sink something big...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3 |
Seaman
![]() Join Date: Oct 2009
Posts: 42
Downloads: 95
Uploads: 0
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#4 |
Growing Old Disgracefully
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This crazy PT boat decided to catch on fire in Scapa for no reason and whizzed around for about 10 hours before it sank.
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__________________
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#5 |
Seaman
![]() Join Date: Oct 2009
Posts: 42
Downloads: 95
Uploads: 0
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Can different save/load situation cause weird behaviour of the OPFOR ships? I had situation with 4 destroyers circling around me, pinging me, etc. and just out of frustration I blowed all ballast and emerged in the circle made out of these destroyers and 2 PT boats and they didn't take a shot at me. They didn't even aim at me. The only thing is that I did save and load couple of times during their approach and most probably while they were above me. Even when I started shooting at them with torpedoes and deck gun, nothing happened. I've sunk them all. I must say that everything before and after that felt OK, with standard aggressive behaviour of the OPFOR.
This happened during the beginning of eastern coastline campaign (right after breaking the fortress in which I've sunk 2 ships worth 18.000 tons together - no capital ship in the harbour at that night). |
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#6 | |
Navy Seal
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![]() Quote:
It's just not realistic with known AI limitations plus , player presence near enemy harbors will prevent any random convoy/units activation so that can potentially create more problems. How's game stability seem to you? Any random crashes?
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 06-29-15 at 10:33 AM. |
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#7 | |
Seaman
![]() Join Date: Oct 2009
Posts: 42
Downloads: 95
Uploads: 0
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I've entered the Scapa flow bay trough the northern blockshiped canal - like trough an eye of a needle. The sun was beginning to set and there was just enough light to see shadows and outlines of the wreckages in the water trough the minimally errected periscope. It looked very eerie. The canal entrance was guarded with 2 ships, but didn't want to examine them too much so periscope was used only to navigate under the water trough the wreckages. Speed was 2 knots, maximum silence. When I was in the middle of the bay it was somewhere beetween 22h and 00h, can't quite remember. There were a lot of ships in the bay but non of the capital ones. One medium sized ship was at the docks. I've only had 4 torpedoes because of the previous engagements before I arrived and since all of the ships were stationary, I made firing solution for two biggest targets, fired them and scadoodled westward trough Hoy sound strait (right side from Graemsay), then went north, all arround the archipelago back to the northern sea and ran back home. I was completely out of torpedoes, CO2 was somewhere arround 30%, batteries less then 1/4. Out of 4 torpedoes, 3 hit the target, one was dud, but the mayhem was completed. Last edited by mirage3000; 06-29-15 at 01:17 PM. |
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