![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
|
![]()
Hi,
I already know to put a magnetic torpedo right under the kiel in the middle of a ship can destroy a merchant at once... but what about impact torpedos? Where are the critical zones to hit a ship? Directly under the chimney because there is the machine room? THX McM |
![]() |
![]() |
![]() |
#2 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
|
![]()
My current career is 5 patrols, 42 ships sunk, ~200,000 tons. Real Nav. All the torpedo faliures ON.
I fire at least two torpedoes at every ship, and never worry about where they blow up, only that they blow up. Impact pistol only, non-storm conditions only. (everything seems to dud in high seas) |
![]() |
![]() |
![]() |
#3 |
Bosun
![]() Join Date: May 2014
Location: Tampa Bay area
Posts: 63
Downloads: 96
Uploads: 0
|
![]()
I would stick to impact as well, with one exception. If you for what ever reason have to fire at a ship from an extreme angle I would use magnetic because the torpedo will glance off the ship if it is set to impact.
Last edited by sshellokitty; 06-01-15 at 04:18 PM. |
![]() |
![]() |
![]() |
#4 |
Watch
![]() Join Date: May 2014
Location: drunk at the whorehouse
Posts: 19
Downloads: 189
Uploads: 0
|
![]()
but never in any case should you find yourself at such angles unless you had a bad approach, in case you do, i would generally go the opposite direction from the ship and use my aft tube, then, when weakened, turn it around and finish it off (if necessary)
|
![]() |
![]() |
![]() |
#5 |
Count Dracula
|
![]()
always try to put your u-boat close as possible to AOB 90° ( when is possible and u have time for that ) and also shot 2 torpedo on the ship but with 1 of the torpedo try to aim for the middle of the ship.
__________________
|
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() |
![]()
Engine room on most SH5 ships is generally located slightly behind superstructure, that's where you should aim...
The best solution is to use magnetic detonators so that torpedo can detonate below keel and slightly behind superstructure. That way keel, two flotability zones(port/stb) and engine room damage zones will be destroyed from single torpedo and there is no way that ship can survive...However, this can be tricky with unreliable magnetic detonator at the beginning of the war...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 06-02-15 at 06:15 AM. |
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]()
I just used a spread of magnetic torpedoes to hit a battleship traveling in the midst of a ring of escorts. I could not get a good shot through the screen so I set all the fish to run at 9m so they would pass under the escorts and hit the battleship.
One hit - battleship came to a dead stop with screws not moving, and then CTD when I tried to take a screen shot. ![]() Steve |
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() |
![]() Quote:
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 06-04-15 at 04:46 AM. |
|
![]() |
![]() |
![]() |
|
|