SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-17-06, 10:06 AM   #1
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
Default Torpedo Door Question

Has anyone else run into this? I'll usually open the torpedo doors shortly before I get ready to fire (eg. open doors 2 and 3) however if I don't fire immediately, I get the delay for not opening the doors first. Is it supposed to work this way?

It's mostly noticable when I open more than one door, by the time I go back to the first tube I opened I'll get the delay when I fire.
__________________


GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3

Samwolf is offline   Reply With Quote
Old 03-17-06, 10:14 AM   #2
Mil_tera
Loader
 
Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
Uploads: 0
Default

This is what I found in the Wiki manual.

The selected tubes door will close whenever you select a new tube with the ‘Y’ key. The newly selected tube will stay open.

The selected tubes door will close whenever you press the 'W' key.
The selected tubes door will close whenever you fire a torpedo.

The selected tubes door will close whenever you select a different tube from an attack scope.

The selected tubes door will not close when you select a different tube from the TDC (F6) screen.

Tube doors do not have any time limit for staying open.



http://www.communitymanuals.com/shii...itle=Torpedoes

I think that if you open door 1, and then click door 2 and open it, it will close door 1.

Hopefully this helps.
__________________


*Driving blindly on faith*
Mil_tera is offline   Reply With Quote
Old 03-17-06, 10:16 AM   #3
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

Yep, that happens sometimes. I've taken to using the manual switches, either in the conning tower or the weapons officer's station. Those stay open until you either fire the torpedo or go manually close them again.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 03-17-06, 11:22 AM   #4
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
Default

Thanks Mil_tera, that answers my question.
__________________


GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3

Samwolf is offline   Reply With Quote
Old 03-17-06, 12:44 PM   #5
Kilamon
Loader
 
Join Date: Sep 2005
Location: Denver, CO
Posts: 82
Downloads: 0
Uploads: 0
Default

I think maneuvering causes them to close as well, doesn't it? Seems to be that way when I play...
__________________

GW Mod is teh win!
Kilamon is offline   Reply With Quote
Old 03-17-06, 01:30 PM   #6
Sailor Steve
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Quillan
Yep, that happens sometimes. I've taken to using the manual switches, either in the conning tower or the weapons officer's station. Those stay open until you either fire the torpedo or go manually close them again.
Yep, manual switches for me all the way. This way you can open all of them.

Quote:
Originally Posted by Kilamon
I think maneuvering causes them to close as well, doesn't it? Seems to be that way when I play...
I don't know about that one way or the other, but if you open them manually they'll stay open forever. More than once I've been at 70 meters and noticed they were open. I tried to close them, but "Cannot fire torpedo at this depth, Herr Kaleun!".

"Dammit, Harald, I don't want to fire them, I just want to close the *%&$($ doors!"
  Reply With Quote
Old 03-17-06, 01:35 PM   #7
MarshalLaw
Navy Dude
 
Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
Downloads: 0
Uploads: 0
Default

:rotfl: :rotfl: :rotfl: Stupid Harald

Good info, I've had them close on me if I had to turn some at the last minute.
MarshalLaw is offline   Reply With Quote
Old 03-18-06, 07:07 AM   #8
zzsteven
Chief
 
Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
Default

Sadly, leaving the doors open doesn't seem to have an effect on the boats speed or the depth you can submerge to.

zz
zzsteven is offline   Reply With Quote
Old 03-18-06, 09:43 AM   #9
Happy Times
Ocean Warrior
 
Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
Default

Maybe modable, would be good that you would have to keep in track of these things. :hmm:
__________________
Happy Times is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.