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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jul 2009
Location: Israel
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Dear captains!
Just a small question. Does there exist a thermal in sh3 like I remember in sh4: a certain depth under which the escorts have a harder time to find you? Thanks for your help.
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#2 |
Captain
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The best answer I can give you is yes and no. If you use GWX I think they tried to model it in within the limits of the game. Stock-no.
Always best when in trouble to go very deep and silent.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#3 |
Eternal Patrol
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SH3 Commander provides a randomized thermal layer. It doesn't vary during a game session, but each time you load the game it sets it for a random depth over the whole game world.
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Actually, this is modelled by SH3 Commander iirc. Not GWX. Atleast SH3 Commander has config files that randomizes it.
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#5 |
Sea Lord
![]() Join Date: Apr 2007
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What is the effect of the Commander layer? Does it reduce your detection level or eliminate it?
Steve |
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Iirc it pretty much disables the sensors of the opposing warships. It's a game limitation that it uses. You are outside of the detection depth. But you can't know where it is.
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#7 | ||
Chief of the Boat
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#8 |
Navy Seal
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I have experienced it. When you are being pinged you can tell when you are passing through the layer as the ping sound starts sounding distorted, then it goes away when you are under the layer.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#9 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
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I play GWX and, generally, once I hit 180 m to 200m plus, the pinging vanishes,..though the sonar man still reports pinging and the noise meter will go from green to red and back....
But I tend to find that at that depth I have no fear of depth charges as they always miss. In my experience. |
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#10 | |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
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#11 | |
Sea Lord
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#12 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#13 | |
Chief of the Boat
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#14 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
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NGYM I think is at 3+ hours. question where would I look for that timer jimbuna?
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#15 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
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It's in data/cfg/sim.cfg ---> Lost contact time (or similar).
It's the time in minutes. Regards, LGN1 |
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