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-   -   Thermal layer in sh3? (https://www.subsim.com/radioroom/showthread.php?t=212412)

Aviv 04-03-14 07:39 AM

Thermal layer in sh3?
 
Dear captains!

Just a small question. Does there exist a thermal in sh3 like I remember in sh4: a certain depth under which the escorts have a harder time to find you?

Thanks for your help.

RConch 04-03-14 07:41 AM

The best answer I can give you is yes and no. If you use GWX I think they tried to model it in within the limits of the game. Stock-no.
Always best when in trouble to go very deep and silent.

Sailor Steve 04-03-14 07:59 AM

SH3 Commander provides a randomized thermal layer. It doesn't vary during a game session, but each time you load the game it sets it for a random depth over the whole game world.

Pisces 04-03-14 07:59 AM

Actually, this is modelled by SH3 Commander iirc. Not GWX. Atleast SH3 Commander has config files that randomizes it.

maillemaker 04-03-14 08:53 AM

What is the effect of the Commander layer? Does it reduce your detection level or eliminate it?

Steve

Pisces 04-03-14 09:14 AM

Iirc it pretty much disables the sensors of the opposing warships. It's a game limitation that it uses. You are outside of the detection depth. But you can't know where it is.

Jimbuna 04-03-14 01:50 PM

Quote:

Originally Posted by Sailor Steve (Post 2193450)
SH3 Commander provides a randomized thermal layer. It doesn't vary during a game session, but each time you load the game it sets it for a random depth over the whole game world.

Quote:

Originally Posted by Pisces (Post 2193451)
Actually, this is modelled by SH3 Commander iirc. Not GWX. Atleast SH3 Commander has config files that randomizes it.

Rgr that :yep:

HW3 04-03-14 07:10 PM

I have experienced it. When you are being pinged you can tell when you are passing through the layer as the ping sound starts sounding distorted, then it goes away when you are under the layer.:salute:

TabbyHunter 04-03-14 10:27 PM

I play GWX and, generally, once I hit 180 m to 200m plus, the pinging vanishes,..though the sonar man still reports pinging and the noise meter will go from green to red and back....

But I tend to find that at that depth I have no fear of depth charges as they always miss.



In my experience.

GJO 04-04-14 05:03 AM

Quote:

Originally Posted by TabbyHunter (Post 2193728)
I play GWX and, generally, once I hit 180 m to 200m plus, the pinging vanishes,..though the sonar man still reports pinging and the noise meter will go from green to red and back....

But I tend to find that at that depth I have no fear of depth charges as they always miss.



In my experience.

I think this is right - if I can get to a depth of around 200m quickly enough, I can survive and escape - even if I revert from 'silent running' to enable damage repair and torpedo reloads. Even with GWX the destroyers usually give up quite soon after losing contact - perhaps a little unrealistic given the dogged determination of real life convoy support groups.

BigWalleye 04-04-14 06:19 AM

Quote:

Originally Posted by GJO (Post 2193773)
I think this is right - if I can get to a depth of around 200m quickly enough, I can survive and escape - even if I revert from 'silent running' to enable damage repair and torpedo reloads. Even with GWX the destroyers usually give up quite soon after losing contact - perhaps a little unrealistic given the dogged determination of real life convoy support groups.

If you want a little more persistence from the escorts, you might try NYGM. British bulldogs.

HW3 04-04-14 09:14 AM

Quote:

Even with GWX the destroyers usually give up quite soon after losing contact - perhaps a little unrealistic given the dogged determination of real life convoy support groups.
My experience has been that they give up around 45 minutes after losing contact in GWX.

Jimbuna 04-04-14 09:49 AM

Quote:

Originally Posted by HW3 (Post 2193828)
My experience has been that they give up around 45 minutes after losing contact in GWX.

Very well remembered, if my memory serves me correctlt I think the timer was set to 40 minutes :cool:

desertstriker 04-04-14 08:37 PM

NGYM I think is at 3+ hours. question where would I look for that timer jimbuna?

LGN1 04-05-14 02:01 PM

It's in data/cfg/sim.cfg ---> Lost contact time (or similar).

It's the time in minutes.

Regards, LGN1


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