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Thermal layer in sh3?
Dear captains!
Just a small question. Does there exist a thermal in sh3 like I remember in sh4: a certain depth under which the escorts have a harder time to find you? Thanks for your help. |
The best answer I can give you is yes and no. If you use GWX I think they tried to model it in within the limits of the game. Stock-no.
Always best when in trouble to go very deep and silent. |
SH3 Commander provides a randomized thermal layer. It doesn't vary during a game session, but each time you load the game it sets it for a random depth over the whole game world.
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Actually, this is modelled by SH3 Commander iirc. Not GWX. Atleast SH3 Commander has config files that randomizes it.
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What is the effect of the Commander layer? Does it reduce your detection level or eliminate it?
Steve |
Iirc it pretty much disables the sensors of the opposing warships. It's a game limitation that it uses. You are outside of the detection depth. But you can't know where it is.
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I have experienced it. When you are being pinged you can tell when you are passing through the layer as the ping sound starts sounding distorted, then it goes away when you are under the layer.:salute:
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I play GWX and, generally, once I hit 180 m to 200m plus, the pinging vanishes,..though the sonar man still reports pinging and the noise meter will go from green to red and back....
But I tend to find that at that depth I have no fear of depth charges as they always miss. In my experience. |
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NGYM I think is at 3+ hours. question where would I look for that timer jimbuna?
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It's in data/cfg/sim.cfg ---> Lost contact time (or similar).
It's the time in minutes. Regards, LGN1 |
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