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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Apr 2013
Posts: 1
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Are there any disadvantages to sinking neutral ships? I've always given them a free pass, not knowing if sinking them would have bad consequences, such as drawing other nations into the war against the Reich, or a chewing out when I returned to port.
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#2 |
Best Admiral in the USN
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Sinking them causes you to lose renown if I remember right.
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#3 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
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Yes you lose renown which is needed to buy upgrades.
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Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now ![]() ![]() |
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#4 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
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If you sink a neutral ship, you will lose renown. If you sink multiple neutral ships, there is a possibility that Kriegsmarine may hunt you down when you return to the port
![]() Except that you cannot change the history of war. Sinking neutral ships won't cause some nations to declare war or sinking all the British or US tankers won't cause Great Britain to starve crude oil and lose the war. If you are running GWX (I'm not sure if this option is also available for the stock game), you can press F1 and check which nations are at war with Germany from "Enemies of Germany"
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#5 |
Chief of the Boat
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Sinking a neutral ships means the country of origin will consider you an enemy for the following 24 hours of game time.
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#6 |
Electrician's Mate
![]() Join Date: Jul 2009
Location: Israel
Posts: 132
Downloads: 237
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One problem I've been facing is how to identify the neutral ships. When they're lit up it's fine but they're not always. I'm worried about sinking one and losing renown. Is there something I can look for to have an idea about the nationality of a boat from a distance? Certain ships or areas that are mostly neutral? A way I've been "cheating" is to see if the CE is "exited" once the ship is spotted or if he just stands there normally. Which I find a bit dishonest. What do you guys do?
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"It’s Friday, Friday gotta get down on Friday, everybody’s looking forward to the weekend" |
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#7 |
Bilge Rat
![]() Join Date: Feb 2014
Posts: 1
Downloads: 15
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Personally, I go to external camera and fly through the air like superman to get a closer look at the flag. Any suggestions on a way that is more realistic would be helpful.
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#8 | |
Sea Lord
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If this realism bores or frustrates you, find the file Data/Cfg/Basic.cfg. Open it in Notepad, go to the section headed [RENOWN], and change the line NEUTRAL=-1 to NEUTRAL=0. Then you can sink anything but Axis ships with no penalty. Set NEUTRAL=1, and you'll even get credit for them. It all depends on what you enjoy. |
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#9 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
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The other thing is that location matters, especially the farther into the war you go. If you are close to the coast of England odds are good that it's not a friendly ship. If you have a low-visibility situation but you are in Scapa Flow it's a pretty good bet that it is safe to shoot.
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#10 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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I play with JFO so anything in a certain areas is meeting a few criteria is assumed "hostile" but sunk with torpedos to "preserve the illusion" of a mine being struck. I also edited the basic.CFG so that the sinking of a nuetral does not penalize me.
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#11 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
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Sink 'em all!
![]() Let God sort them out. Caveat: Do not sink Axis vessels. Onkle Karl gets very mad if you do that. ![]() ![]()
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Raptor |
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#12 |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
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In real life neutral ships were frequently attacked and sunk by mistake - it is one of the risks of war
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#13 |
Sea Lord
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#14 | ||
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
Uploads: 0
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![]() Quote:
Quote:
Ireland: 6 ships sunk (14,403 tons). Portugal: 6 ships sunk (12,495 tons) and 1 ship damaged (1,595 tons). Spain: 8 ships sunk (14,570 tons) and 1 ship damaged (2,008 tons). Sweden: 88 ships sunk (273,984 tons) and 1 ship damaged (1,999 tons). What I haven't included above is ships sunk from neutral countries that were subsequently occupied (like Denmark, Estonia, Latvia, Norway etc.) or subsequently joined the allies (Brazil, Mexico, USA etc.) but these countries also suffered losses whist neutral and, for example, Denmark lost 28 ships (63,892 tons) sunk by German submarines in 1939 and early 1940 prior to the occupation. I would suggest that the numbers justify the term 'frequently' . . . |
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#15 |
Planesman
![]() Join Date: Nov 2011
Posts: 185
Downloads: 30
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Yes. That´s one of the reason why i changed my basic.cfg. The main reason is that i attack every neutral ship in an enemy convoy. If a neutral ship is inside a britsh or american convoy it isn´t neutral and gets a torpedo.
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