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Neutral Shipping
Are there any disadvantages to sinking neutral ships? I've always given them a free pass, not knowing if sinking them would have bad consequences, such as drawing other nations into the war against the Reich, or a chewing out when I returned to port.
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If you sink a neutral ship, you will lose renown. If you sink multiple neutral ships, there is a possibility that Kriegsmarine may hunt you down when you return to the port :cool:
Except that you cannot change the history of war. Sinking neutral ships won't cause some nations to declare war or sinking all the British or US tankers won't cause Great Britain to starve crude oil and lose the war. If you are running GWX (I'm not sure if this option is also available for the stock game), you can press F1 and check which nations are at war with Germany from "Enemies of Germany" |
Sinking a neutral ships means the country of origin will consider you an enemy for the following 24 hours of game time.
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One problem I've been facing is how to identify the neutral ships. When they're lit up it's fine but they're not always. I'm worried about sinking one and losing renown. Is there something I can look for to have an idea about the nationality of a boat from a distance? Certain ships or areas that are mostly neutral? A way I've been "cheating" is to see if the CE is "exited" once the ship is spotted or if he just stands there normally. Which I find a bit dishonest. What do you guys do?
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Personally, I go to external camera and fly through the air like superman to get a closer look at the flag. Any suggestions on a way that is more realistic would be helpful.
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If this realism bores or frustrates you, find the file Data/Cfg/Basic.cfg. Open it in Notepad, go to the section headed [RENOWN], and change the line NEUTRAL=-1 to NEUTRAL=0. Then you can sink anything but Axis ships with no penalty. Set NEUTRAL=1, and you'll even get credit for them. It all depends on what you enjoy. |
The other thing is that location matters, especially the farther into the war you go. If you are close to the coast of England odds are good that it's not a friendly ship. If you have a low-visibility situation but you are in Scapa Flow it's a pretty good bet that it is safe to shoot. :)
Steve |
I play with JFO so anything in a certain areas is meeting a few criteria is assumed "hostile" but sunk with torpedos to "preserve the illusion" of a mine being struck. I also edited the basic.CFG so that the sinking of a nuetral does not penalize me.
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Sink 'em all!:Kaleun_Periskop:
Let God sort them out. Caveat: Do not sink Axis vessels. Onkle Karl gets very mad if you do that. :Kaleun_Mad: You could find yourself commanding a garbage scow at one of the Kriegsmarine's really nasty duty stations a long way from The Fatherland.:ahoy: |
In real life neutral ships were frequently attacked and sunk by mistake - it is one of the risks of war
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Ireland: 6 ships sunk (14,403 tons). Portugal: 6 ships sunk (12,495 tons) and 1 ship damaged (1,595 tons). Spain: 8 ships sunk (14,570 tons) and 1 ship damaged (2,008 tons). Sweden: 88 ships sunk (273,984 tons) and 1 ship damaged (1,999 tons). What I haven't included above is ships sunk from neutral countries that were subsequently occupied (like Denmark, Estonia, Latvia, Norway etc.) or subsequently joined the allies (Brazil, Mexico, USA etc.) but these countries also suffered losses whist neutral and, for example, Denmark lost 28 ships (63,892 tons) sunk by German submarines in 1939 and early 1940 prior to the occupation. I would suggest that the numbers justify the term 'frequently' . . . |
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