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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#1036 |
Watch
![]() Join Date: Nov 2013
Location: Türkiye
Posts: 15
Downloads: 0
Uploads: 0
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#1037 |
Bosun
![]() Join Date: Dec 2012
Location: somewhere i guess?
Posts: 63
Downloads: 48
Uploads: 0
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how is the work going on?
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#1038 |
Bosun
![]() Join Date: Mar 2010
Posts: 63
Downloads: 60
Uploads: 0
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How about a Christmas or New Year's release for this
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#1039 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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been lurking for nearly 2 weeks and...... silence.
![]() "I think hes dead, Jim!" (please dont be!)
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Proud owner of SH3/4/5 Proud owner of the DCS series ![]() "He who controls the seas controls the world." |
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#1040 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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???
All Quiet on the Ostfront?
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Proud owner of SH3/4/5 Proud owner of the DCS series ![]() "He who controls the seas controls the world." |
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#1041 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Hi fellas.
It's with great sadness that I post this. But, because of our RL callings, and jobs, amongst other things, This mod, while I hesitate to call it "Dead," just isn't making any further progress. We have a package set up, but because of the complicated nature of the work, and the fact that I've lost track of what was done and what was not, would make it very difficult to simply post a download of what we've done. I will talk with Ivank about this very soon as I hate to leave everyone empty-handed after all this time and support. Basically what we've done is take all of the playable surface ship mods that fit into the profile, and we've smooshed them all together so there's no conflicts. To match the Atlantic side we've joined our mod, without his permission, iirc, to Lurker's Operation Monsun v700. That, however, was left incomplete. There is no ability to start with a german ship in a Baltic port, so on. However, the single missions are very playable, My favorite being the reenactment of the Bismarck's final battle played from the British side. We have put a lot of work into the mod and since we've all dispersed to go on to things further in our lives. I will contact any members I can and get permission to distribute our finished work.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#1042 | |
Bosun
![]() Join Date: Mar 2010
Posts: 63
Downloads: 60
Uploads: 0
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From my perspective, I would like to see how some things in the game are modified to allow for surface warship gameplay. |
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#1043 |
Swabbie
![]() Join Date: Feb 2009
Posts: 10
Downloads: 3
Uploads: 0
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I am mostly anticipating the launchable depth charges that were shown some years ago. It should come out as a seperate mod
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#1044 |
Bosun
![]() Join Date: Mar 2010
Posts: 63
Downloads: 60
Uploads: 0
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Any new news on a release for this? I only have SH4 installed for the eventual release of this mod, and it's vanilla so no conflicts with "sub" based mods would happen.
Can we get some kind of Alpha so we can get an idea of what the mod does or how it works? I know we would all appreciate it, and it might give others the chance to advance the work done if you all are ok with that. |
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#1045 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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yeah i respect that somehow this project is terminated.....but i would like to try it whatever finished or not so could you be kind enough to create a link for us to download it? and who knows maybe some other modders finish this for you
![]() i think other guys should agree with me on this.... |
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#1046 |
Loader
![]() Join Date: Feb 2013
Location: Besançon, France
Posts: 84
Downloads: 394
Uploads: 2
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I created this mod because I have not seen on the mod "The Surface Warfare Super Mod"
![]() It can be downloaded here: http://www.mediafire.com/download/c1...DD+Akizuki.rar If it can interest someone ... And I am also impatient to see this new mod, I look forward to entering the simulation of surface on silent hunter 4 ![]() Last edited by Benjamin2557; 04-09-14 at 11:49 AM. |
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#1047 |
Seaman
![]() Join Date: Jul 2010
Location: Scotland
Posts: 34
Downloads: 399
Uploads: 0
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Take it there is no chance of what the team has being released?
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#1048 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I would like to re-illiterate Sledgehammers statement that RL has flat lined this mod.
I am trying to finish up university and my gaming PC has been dead for some time. This being said, I would like to give a pulse to this mod; if I am able to get our original files back together, and build a new rig this summer, I am going to see what needs to be done to maybe restart. THIS IS NOT A GUARANTEE that this mod will comeback, just a promise I will try. I will be contacting some of the mod team and a conversation will ensue. Thank you very much. |
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#1049 |
Chief of the Boat
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Many thanks for the update to the community
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#1050 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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I was a member of this team very briefly way back In 2010. I wasn't able to be much help and didn't have much time to work on it at the time. From what I remember they had some pretty cool work done with the mod. The biggest setback from what I remember was trying to get the ships to work in campaign mode. It's a shame there were never able to release a beta at least for the rest of us to try to perfect
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