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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jul 2010
Location: Wisconsin, the best state in the union.
Posts: 191
Downloads: 85
Uploads: 0
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Some of you may know about that alt history mod I have been working on. I figured many things out through SH3 mission editor. I have made quite a bit of progress on turning cities german and adding more surface ship sorties. But I sort of hit a brick wall and need some advice. How could I move the 23 flotilla to lets say Murmansk? I'm not sure If this can be done in the mission editer or if there is a different method. But the most important question is how to place your uboat spawn point in said port? Any help would be greatly appreciated.
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#2 |
Engineer
![]() Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
Uploads: 0
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I was trying to sort out a known bug where my flotilla is based in 2 places at once last night. I believe the file u will need to edit is flotilla.cfg in the cfg folder. For the spawn point you will need the gps co-ordinates for the position. There are a few posts where you can calculate this accurately or use google earth. Enter them as the departure point.
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KLt S. Cooksey commanding U-2528 ... .. -. -.- / - .... . -- / .- .-.. .-.. |
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