SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   U-Boat spawn point. (https://www.subsim.com/radioroom/showthread.php?t=210794)

U505995 01-23-14 10:20 PM

U-Boat spawn point.
 
Some of you may know about that alt history mod I have been working on. I figured many things out through SH3 mission editor. I have made quite a bit of progress on turning cities german and adding more surface ship sorties. But I sort of hit a brick wall and need some advice. How could I move the 23 flotilla to lets say Murmansk? I'm not sure If this can be done in the mission editer or if there is a different method. But the most important question is how to place your uboat spawn point in said port? Any help would be greatly appreciated.

scott_c2911 01-27-14 02:20 AM

I was trying to sort out a known bug where my flotilla is based in 2 places at once last night. I believe the file u will need to edit is flotilla.cfg in the cfg folder. For the spawn point you will need the gps co-ordinates for the position. There are a few posts where you can calculate this accurately or use google earth. Enter them as the departure point.


All times are GMT -5. The time now is 11:37 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.