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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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I'm willing to change my mind .. should be quite easy .. anybody cares to replace some standard sized textures with some rediculously large ones to the point where this theory would predict my 512mb card to go on strike ? |
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#17 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Use a new single mission compatible with current modlist by seeing what mods have added missions in the single mission folder.
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JSGME help links and common error solutions |
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#18 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ plj
just for your information: the subsim member quoted by Trevally in his last post, is one of the devs and, within the limits of what he was free to share with us given his position, during the last years he has been one of the most reliable sources of information on the architecture of this game. Should we believe that you know more than him on this topic? ![]() |
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#19 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
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You are right Mikemike47, i didnt think about it...
I made a test now, i made from stock game mod list till i should enable TDW 7.5.0 and then: First i checked many option in FileOptionViever including SOAN and then i have activated it by JSGME - reauls CTD in that mission. Then i have disabled this TDW 7.5.0 and i have added NEW 7.5.0 with ONLY SOAN checked - resault this mission works... It seems the problem is some option of FIleEditorViever ![]() |
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#20 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#21 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
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As i said before, TDW with only SOAN checked works... but TDW with many options checked including SOAN doesnt work so i guess problem is here
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#22 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#23 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
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Thanks gap, will do
![]() Ill share my results with You at evening (europe GMT+1) ![]() |
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#24 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#25 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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![]() ![]() Not at game computer so I could not check files.
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#26 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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![]() I cant really find the context in which he made that remark in the 5 mins I tried to dearch, and am about to play dad .. but I'll look later. Seriously tho .. recommend me a list that should not be able to start on my rig based on that comment .. I'd like to test that theory. It would honestly be the first situation I ever encountered where a lack of video memory results in anything else but horribly low framerate. It would also be the first out of memory CTD that would hide behind shcollision.act or other .act files I ever heard of. I'm open to that possability, but I'd like to confirm it first... |
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#27 |
Navy Seal
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Try:-
Use them together (even though they are fully compatible) and you will get a ctd in Kiel harbour If you install only them when outside a 40km radius of Kiel - they will work fine together. So the extra stress caused by Kiel and these mods - pushes the game over a limit - resulting in a ctd |
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#28 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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I'm at page 5 of http://www.subsim.com/radioroom/show...=192061&page=5 now, reading about a lot of not so compatible things .. and it seems it was compatible with 1.8 of OHII .. has much changed compared to 2.2 ?
Can I assume that it still is compatible ? |
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#29 | |
Ocean Warrior
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If you want to play campaign with these mods then you need a new MTNS-OHII fix.. and for now it's impossible.. EDIT: small correction - 1 - NewUIs 2 - MTNS 3 - OHII 4 - MTNS - OHII fix.. EDIT: I can upload OHII v1.9 or v2.0 for you, if you need fully compatible mods.. latest Uekel's fix v1.9 works fine with v1.9-2.0..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#30 |
Ace of the deep .
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Played a campaign for over 4 months with over a hundred saves . Its either your computer isn't good enough IE: not enough ram or too many mods for your computer ram IE: running out of ram or wrong mods or mods conflict causing ctd or wrong mods installation .
Quote from Pintea (DEV) 06-25-2010, 02:27 AM ''First of all, the patch "readme" is wrong. The 3GB switch won't do anything performance-wise. It will just avoid errors and crashes when SH5 runs out of "memory" (addressing space actually). And it will only matter for 32 bit systems. Even though you only have 2GB RAM, the 3GB switch refers to _virtual memory_, not physical memory. So you can enable the 3GB switch even with 1 GB of RAM, it will help. If you have windows vista/7, the more video RAM you have, the more your harbors will disappear ! (as paradoxical as it can be....) That's because the video card memory uses the same 2GB of virtual memory as the game uses, so you will have less memory for the game. As a conclusion, this will only avoid errors/crashes, and only works on 32bit systems (with more positive impact for vista/win7 uses).'' |
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