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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
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GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - Merged Campaign GWX - VIIC41 Player Sub GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Late War Sensors Snorkel Antennas LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Q Ship mod GWX3.0 Kaleun's Cap Fubars IXC WHEATHERED 58 Destroyers&Corvette A_to_I_class_mod J_to_Z_Class_mod Derzeitige Tiefe Materials file for Aces' multi-mod v1.3 DD_VisibleMines_V1.0 Torpedo_HAHD_1024_GWX GWX3.0 All_Weather_Guns Karle's_Crash_Dive_Mod Merchant_Fleet_Mod_3 MFM3.2 displacement correction mod Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Radio Room Postcards SH-5 Water for SH-3 20 Km V84 Subphones b25_ConningTower_Late_Patrol Aces' Super Turms v6 for GWX Aces' Super Turms v7 Taster Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings v2 Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX b25_SF_Grass_Full_V2 WB's Renown Replacement Thomsen's Sound Pack V3.2cg SH3 Gramophone My sound file -------------------------------------------------------- Hope this helps shipmate ![]() Best regards. Fubar2Niner |
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#227 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Thanks! I always do any of these things in port. Could it be that I need to always also have to install the h.sie patch, as it has the 4GB-patch incl.?
Also, I see that you have the FM Interior V1.0 installed instead of V2.1D. Why is that? I suppose your CT is open with the Conning Tower open Hatch TestFMfood? Also, where an I get the Generic Mod Enabler - v2.6.0.157 ? I only have the version that came with GWX3.0
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 05-24-13 at 10:56 AM. |
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#228 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
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Not sure about the patch by H.Sie as I do not use it yet, however you can also get the 4 gig patch here;
http://www.subsim.com/radioroom/down...o=file&id=2888 Give that a whirl, however I usually find if it's a memory thing, the game generally ctd's 99% along the progress bar if that makes sense ![]() Best regards. Fubar2Niner |
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#229 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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Downloads: 29
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Also, I see that you have the FM Interior V1.0 installed instead of V2.1D. Why is that? I suppose your CT is open with the Conning Tower open Hatch TestFMfood? Also, where an I get the Generic Mod Enabler - v2.6.0.157 ? I only have the version that came with GWX3.0 ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#230 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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![]() http://www.subsim.com/radioroom/down...o=file&id=3951 |
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#231 | |
The Old Man
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Location: Frankfurt, Germany
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__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#232 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
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OK last question answered first, get JSGME here; http://www.subsim.com/radioroom/down...o=file&id=3951 In answer to your second question..... yes. Your first question is simply answered, I have been out the frame a while and didn't realize V2.1D had been released ![]() Best regards. Fubar2Niner Now where did that bloody mod go ?????? ![]() |
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#233 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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Downloads: 878
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SSS
Kapitän,еstablish Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat)!It contains in ![]() http://www.gamefront.com/files/22792..._taster_v2_rar |
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#234 | |
The Old Man
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Location: Frankfurt, Germany
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__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#235 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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![]() Quote:
![]() http://www.subsim.com/radioroom/showthread.php?t=200870 |
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#236 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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Hi, I got it up and running, thanks to the 4GB-patch.
Everything works great, thanks for the great work to all!!! Here is my list of questions: 1. Being able to raise flags independently from the crew on deck would be great. 2. The steam of the pot in the galley appears as symetric shapes (perhaps, a graphic card setting issue? I tried different settings but no change). 3. The spot were the deck gun used to be, looks like a black hole (I have Fubars VIIC 58 skin installed but checked again: When Super Turms is disabled, the black spot is gone). 4. The isolators/netswimmers are still the old stock style. 5. The helmets in the Turm are gone. Is that supposed to be that way? 6. I have no MG34 or anything else described in the readme on the bridge. 7. I can not fit/remove the UZO - crew says "Jawohl, Herr Kaleun!" but nothing happens (I have a VIIC/3 Turm installed). 8. I can not fit/remove the radio antenna - crew says "Jawohl, Herr Kaleun!" but nothing happens (I have a VIIC/3 Turm installed). 9. I have a coiled roap on the aft deck but don't know how to remove it. 10. What exactly does the "Multimod compatability fix FM's Turm 7c2/4 Lightmaps add on" do / what are the differences? 11. The downloaded file comes in a .rar format. I extracted it using 7Zip. Could that be a problem? Thanks!!!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 05-25-13 at 05:37 PM. |
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#237 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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SSS
Will be in the final version Aces' Super Turms v7. |
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#238 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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You mean everything I listed above?
I'm downloading everything again, thinking something might have gone wrong with the initial download and unzipping ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#239 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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Downloads: 29
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OK, I think, I got everything that can work, working but I'm not sure ... Please see my questions above, as I don't quite understand some of the features available in this mod ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#240 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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Downloads: 29
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Hi, I used to be able to go back to were I last was inside the boat using the free camera (Shift+F2 or Right Mouse click) by pressing the "0" on the right hand numbers block. Now, with the Super Turms installed, I can't do it that way anymore.
Is there perhaps, another way?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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