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Old 03-21-13, 06:48 PM   #181
Fifi
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Quote:
Originally Posted by volodya61 View Post
You don't need this one..
Thanks, it's already included in the other one...i should have noticed

Quote:
Originally Posted by volodya61
Show me screens with your explosion splash and tell me what exactly you have edited in the mod, please..
Screen shot i can't right now, but i just deleted in data/library the torpedoes_g7a-e file...
Splash is back as stock one (quite nice - better than nothing) and visible any distance.
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Old 03-21-13, 07:27 PM   #182
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Quote:
Originally Posted by Fifi View Post
Screen shot i can't right now..
Okay.. I will test it myself..

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..but i just deleted in data/library the torpedoes_g7a-e file..
Have you tried to look in/to edit files: TDW_FXU_Torp_Exsplosion_xxx?
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Old 03-21-13, 07:38 PM   #183
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Originally Posted by volodya61 View Post
Have you tried to look in/to edit files: TDW_FXU_Torp_Exsplosion_xxx?
Nope. Not skilled enough!
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Old 05-04-13, 06:27 PM   #184
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Updated mod compile in first post
Very satisfied so far, and running without any trouble.
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Old 05-04-13, 06:40 PM   #185
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Quote:
Originally Posted by Fifi View Post
Updated mod compile in first post
Very satisfied so far, and running without any trouble.
Hi fifi.

Have you tried the mod of the RPM at the end of your list to see if it works well??

my mod: http://www.subsim.com/radioroom/showthread.php?t=204151

Try it yourselves in your list of mods at the end and give me your opinion about the mod.

thanks and good hunt.
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Old 05-04-13, 07:43 PM   #186
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Yes, this is the only one left i have to try
Just a little afraid of the boats speeds changes ingame with OH...
Don't want to see merchants going 30knots as warships, and warships uncatchable
But i'm very interested by your idea, because i asked same thing about prop speed in hydro before your realease.
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Old 05-05-13, 04:11 AM   #187
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Quote:
Originally Posted by Fifi View Post
....
+ deactivate the "AI Crew Damage Control" in TDW Generic Patcher (not compatible with AST_SH5_v2)
Hi Fifi

I could upload to you version of AST compatible with AI CDC.. if you want..
I now use this revised patch enabled..
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Old 05-05-13, 05:18 AM   #188
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^^^^THAT would be cool and useful!
Thanks in advance
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Old 05-05-13, 05:38 AM   #189
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Quote:
Originally Posted by Fifi View Post
Yes, this is the only one left i have to try
Just a little afraid of the boats speeds changes ingame with OH...
Don't want to see merchants going 30knots as warships, and warships uncatchable
But i'm very interested by your idea, because i asked same thing about prop speed in hydro before your realease.
The "mod" just change a few merchant maximum speeds that appear in the table.
I have not changed any other value of any other vessel.

The fastest merchant you see from the table in the game will be the tanker Cimmaron and middleton. Approximately 18 knots.


grettings.
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Old 05-05-13, 05:53 AM   #190
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Ok
Furthermore, the concept of calculating speeds by hearing sounds in hydrophone is very attractive!
Much more than calculating speeds on nav map imo...or asking the officer...
It will also bring REM mod to its best game necessity (the more you dive, the better you hear)
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Old 05-05-13, 07:19 AM   #191
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In your updated list you have sobers NO water drops V1 mod. Since you're using TDW_GenericPatcher you can use that to disable the water drops. Its located under the Render patches found in TDW_SH5_Patches.s5p. Helps cut down on the mod soup.
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Old 05-05-13, 07:48 AM   #192
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@ Fifi

Here is edited and modified mod - http://www.mediafire.com/?2sjic182n9molv7

I have slightly increased torpedoes explosion power - were 60% of stock, I did 65% of stock.. just remove folder Library if you don't like this change..
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Old 05-05-13, 11:09 AM   #193
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Quote:
Originally Posted by 7thSeal View Post
In your updated list you have sobers NO water drops V1 mod. Since you're using TDW_GenericPatcher you can use that to disable the water drops. Its located under the Render patches found in TDW_SH5_Patches.s5p. Helps cut down on the mod soup.
Absolutely

Quote:
Originally Posted by Volodya61
Here is edited and modified mod - http://www.mediafire.com/?2sjic182n9molv7

I have slightly increased torpedoes explosion power - were 60% of stock, I did 65% of stock.. just remove folder Library if you don't like this change..
You're awesome mate!
Can't wait to try it!
I guess your little increase of torp power is to counterpart the good AI damages repair? ...seems a good idea!
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Old 05-05-13, 02:49 PM   #194
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Quote:
Originally Posted by Fifi View Post
Absolutely



You're awesome mate!
Can't wait to try it!
I guess your little increase of torp power is to counterpart the good AI damages repair? ...seems a good idea!
Hi Fifi!
To your mod list I should suggest 'Trevally Harbour & Kiel Canal Pilot v2.9' - very usefull to feel free and enjoy sightseeing while etering/leaving the harbour
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Old 05-05-13, 04:45 PM   #195
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This mod list need SteelViking's Bunker Fixes http://www.subsim.com/radioroom/showthread.php?t=183659
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