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Old 02-10-13, 12:36 AM   #76
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More british DD types or the Iowa class BB?

OK, I might try importing the Iowa from SH4.
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Old 02-10-13, 05:54 AM   #77
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The converted whaling ship

The holy grail, besides military ships or passenger liners, was the converted whaling ship. At 12 to 15,000 tons, it was the prize. About anybody who had a ocean fleet, and was still whaling, had them. And U-boats got a few of them during the war.
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Old 04-03-13, 10:39 AM   #78
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Battleship ROMA Mod

Hi all. I proposed some time ago to all interested parties are able to work on the graphics mod SH5 to start a project for the construction of an Italian battleship Littorio Class: Battleship ROMA. I hope this idea and invitation is well taken into account as in the game of SH5 missions in the Mediterranean are present, and then the history has taught us that the Italian Navy has been very operational in those years against the British Navy. I hope to have news. A greeting and good hunting to all







http://www.subsim.com/radioroom/show...=200078&page=1
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Old 04-03-13, 11:42 AM   #79
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Admiral Faier, I am sorry to disappoint you but I am afraid your request has a very low probability to be taken into account. This is not due to Italian Reggia Marina not taking part in WWII, the battleship Roma not deserving our unconditional admiration, or the model pointed by you being flawed by ureparable inaccuracies.

The answer is way easier: the Littorio Class that RM Roma was part of, is already modelled in game. I had already answered you here. Now, with all the broken/missing features affecting SH5, can you imagine someone redoing your beloved ship, unless you give him a good reason to do so?

Talking about naval units, there are many other Italian warships missing from game, though if it was on me I would focus on other navies totally ignored by devs, first of all the French Navy, and especially the Free French Navy
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Old 04-03-13, 01:59 PM   #80
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I must say that it disappoints me personally. I think there are reasons to create this ship and all that it competes. I leave it to the proper intelligence and common sense to do so. I'm sorry I will not be practical and graphics creation on MOD. I would have given an excellent response style. Have a nice evening
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Old 04-23-13, 05:10 AM   #81
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Ok guys, here's when this mod gets really interesting.
BEHOLD THE SILENT SWORD OF THE EMPIRE!



Yep, that is a Japanese midget submarine. I'll be downloading Silent3ditor soon, to give it a damage model, but now it just looks pretty. I dont know if it's affected by IRAI, or if it's torpedo tubes are functioning. Also, the game thinks it's surfaced. Be aware that a CTD occurs when you try to look at it in the museum.

I also added a Gato-class fleet boat, expect an update about that in 12 hours...
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Old 04-23-13, 04:27 PM   #82
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Ok, here's the news on the Gato.

In gameplay, it appears like this:



Then, in the museum, it appears like this:


Also, it keeps replaying certain animations, torpedo tubes and diving planes.
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Old 04-23-13, 04:37 PM   #83
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Quote:
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Ok, here's the news on the Gato.
Well done Cybermat47,

but it looks like you need to redo particle FX; SH4 ones look odd in SH5.
Another flaw affecting your model, is the underwater blurring. This also happens with any other dat unit, but indeed on inported ships it is hardly noticeable.
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Old 04-23-13, 05:05 PM   #84
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Here's some more ships

Iowa

Enterprise

And a more accurate Kongo
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Old 04-24-13, 05:06 PM   #85
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The damage model for the midget sub is now working!

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Old 04-24-13, 05:20 PM   #86
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v.1.0.01 is up
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Old 04-25-13, 02:12 AM   #87
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Quote:
Originally Posted by Cybermat47 View Post
The damage model for the midget sub is now working!



Quote:
Originally Posted by Cybermat47 View Post
v.1.0.01 is up
Good job Cybermat


OT:-
are you a Dr Who fan?
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Old 04-25-13, 02:18 AM   #88
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Quote:
Originally Posted by Trevally. View Post
OT:-
are you a Dr Who fan?
Indeed I am

That thing's so cute!
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Old 04-25-13, 02:30 AM   #89
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That thing's so cute!
Not as cute as this
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Old 04-25-13, 06:09 AM   #90
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Not as cute as this
Cant argue with that
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