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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Mar 2005
Posts: 111
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I notice SH Commander has the ability to change the water density.
um, why ? is there a problem with the default density in the game ? Tried the search but didn't find an explanation. |
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#2 |
Chief
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The default density is very clear, ie: unrealistic. The RUb mod made it very dense,ie: more realistc but too dense to enjoy the external underwater views. SH3 Cmndr lets you adjust the density so you can have it both ways.l
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#3 |
Torpedoman
![]() Join Date: Mar 2005
Posts: 111
Downloads: 5
Uploads: 0
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" Ah ha! I see! said the blind man.
Thank you. ![]() |
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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It's strange they referred to it as "density", and not "murkiness" or just a "scattering" coefficient. The density certainly changes with any kind of solute, but sodium chloride doesn't inhibit light transmission as more opaque (dirt, plakton) particulate matter.
The density could very well be 1050kg/m3, and still be "crystal clear" as a Mediterranean archipelago. It could easily be 1020kg/m3, and be as murky as a lake during the rainy season. |
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#5 |
Chief
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...but of course !
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#6 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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Incidently, where is the density variable found?
That's about the only thing I really hate about RUb. "Cheating" or not, I like watching those torpedoes cruise toward the hull. ![]() ![]() ![]() |
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#7 |
Chief
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In Sh3Cmndr main interface, click on SH3 Options, then gam,e Play Settings.
Love watching them leave the tubes and the impact! |
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#8 | |
Shore leave
![]() Join Date: Jan 2006
Posts: 70
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#9 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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