SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Water density Q? (https://www.subsim.com/radioroom/showthread.php?t=89477)

U-Dog 02-13-06 11:07 AM

Water density Q?
 
I notice SH Commander has the ability to change the water density.

um, why ? is there a problem with the default density in the game ?

Tried the search but didn't find an explanation.

lafeeverted 02-13-06 11:10 AM

The default density is very clear, ie: unrealistic. The RUb mod made it very dense,ie: more realistc but too dense to enjoy the external underwater views. SH3 Cmndr lets you adjust the density so you can have it both ways.l :up:

U-Dog 02-13-06 11:38 AM

" Ah ha! I see! said the blind man.

Thank you.
:ping:

tycho102 02-13-06 12:52 PM

It's strange they referred to it as "density", and not "murkiness" or just a "scattering" coefficient. The density certainly changes with any kind of solute, but sodium chloride doesn't inhibit light transmission as more opaque (dirt, plakton) particulate matter.

The density could very well be 1050kg/m3, and still be "crystal clear" as a Mediterranean archipelago. It could easily be 1020kg/m3, and be as murky as a lake during the rainy season.

lafeeverted 02-13-06 01:53 PM

...but of course ! :know:

tycho102 02-13-06 03:14 PM

Incidently, where is the density variable found?

That's about the only thing I really hate about RUb. "Cheating" or not, I like watching those torpedoes cruise toward the hull. :ping: :ping: :ping:

lafeeverted 02-13-06 05:55 PM

In Sh3Cmndr main interface, click on SH3 Options, then gam,e Play Settings.

Love watching them leave the tubes and the impact!

DMarkwick 02-13-06 06:11 PM

Quote:

Originally Posted by tycho102
It's strange they referred to it as "density", and not "murkiness" or just a "scattering" coefficient. The density certainly changes with any kind of solute, but sodium chloride doesn't inhibit light transmission as more opaque (dirt, plakton) particulate matter.

The density could very well be 1050kg/m3, and still be "crystal clear" as a Mediterranean archipelago. It could easily be 1020kg/m3, and be as murky as a lake during the rainy season.

I was just about to say that :)

JScones 02-13-06 06:20 PM

Quote:

Originally Posted by tycho102
It's strange they referred to it as "density", and not "murkiness" or just a "scattering" coefficient.

As far as the label in SH3Cmdr goes, it's simply "density" for plain English reasons. "Water scattering coefficient", or even "Water murkiness" would not be as clear to all international users as the simple "Water density", the accepted vernacular. I could change it to "Water clarity", but really don't see the point, unless there's a huge push for it.


All times are GMT -5. The time now is 06:24 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.