SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-17-13, 03:24 PM   #16
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
I see.. as for me, English language is not easy (sometimes is too hard) and when I see so many letters an unknown languages, I'm just terrified..
Your English is about as good (...or as bad) as my one
gap is offline   Reply With Quote
Old 04-18-13, 09:11 AM   #17
SkyBaron
Lieutenant
 
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
Default

Very interesting mod, I just have one question: When I'm trying to activate it, JSGME says i's trying to overwrite changes from "OPEN HORIZONS II_full v2" and "TDW_Ship_Inertia_1_1_0", is there a chance to make it compatible with these mods?

Thank you for your work!
__________________


SkyBaron is offline   Reply With Quote
Old 04-18-13, 09:26 AM   #18
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by SkyBaron View Post
Very interesting mod, I just have one question: When I'm trying to activate it, JSGME says i's trying to overwrite changes from "OPEN HORIZONS II_full v2" and "TDW_Ship_Inertia_1_1_0", is there a chance to make it compatible with these mods?

Thank you for your work!
I think you can leave this mod to overwrite OH's shared files. As for TDW's Ship Inertia, a manual merge of the respective settings would be required
gap is offline   Reply With Quote
Old 04-18-13, 04:25 PM   #19
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by gap View Post
A while ago, I discussed with TDW about a way to make New UI's charts fully customizable, but this function is not implemented yet.
That would be because I totally forgot about this. I'll add it to the upcoming version
TheDarkWraith is offline   Reply With Quote
Old 04-18-13, 04:27 PM   #20
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
That would be because I totally forgot about this. I'll add it to the upcoming version
gap is offline   Reply With Quote
Old 04-19-13, 05:09 PM   #21
SkyBaron
Lieutenant
 
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
Default

Quote:
Originally Posted by gap View Post
I think you can leave this mod to overwrite OH's shared files. As for TDW's Ship Inertia, a manual merge of the respective settings would be required
Thanks for the info, gap!
__________________


SkyBaron is offline   Reply With Quote
Old 04-20-13, 01:06 AM   #22
Macardigan
Engineer
 
Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
Default

Mod by macardigan. 20/04/2013 (google translation, sorry xDD)

-------19/04/2013----------
Real RPM Hydrophone Merchants 2.0
New version here: http://www.subsim.com/radioroom/showthread.php?t=203850

New chart and more rpm. up to 100.
Macardigan is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.