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Old 02-15-13, 08:09 PM   #31
Wetton
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Quote:
Originally Posted by gap View Post
What's your mod list?



It may dependend on the fact tha I have set the ship to a speed of 10 kn, i.e 2/3 of Hogislandert maximum speed. Below a certain percentage of their maximum speed, ships become undetectable on hydrophone. This percentage is set somewhere, I think in Sensors.cfg, though I can't remember the exact name of the parameter right now.

What is weird about your problem is that I would espect the sonarman to be affected as much as you (or more than you) by reduced detection ability for low speed targets

Try reducing ship's speed in mission editor (or just in notepad if you don't know how to use mE), and see what happens.
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters Hotfix #1
Dynamic Environment SH5 v 2.1 - Winter Hotfix #1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_21_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
RemoveLogoIntroTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith-Patch
TDW_No_Contact_Colors_1_1_0
TDW_No_Contact_Tails_1_1_0
Accurate German Flags
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Reworked Morale and Abilities v.1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
smaller flags for Warships 1_0b
EQuaTool 01.01 by AvM - Large Style
stoianm pitch&roll for SH5 V1 (normal)
sobers best ever fog V22 SH5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Trevally Automated Scripts v0.6
Krauters Automated Scripts (v5_0_0 compatible)
Patrol Routine Scripts v. 01.03 by AvM
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally Tutorial - All v0.2(for OHIIv1.3)
AOB slide ruller for TDW UIs and MO by stoianm (german)
Church's Compass Dials Mod v2.1 - Option Two
SC_Music_DasBoot
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Updated_Depth_Scales_by_gap_for_v7_1_0
IO_StrategicMap_4_7_for_TDWv710
IO_MapCourseLine_normal pencil_mod
MarineQuadratKarte
ShapeTextures_NO
gap - Sonar Sound Collection v 1.0 for SH5 - Booming
TDW_Ship_Inertia_1_1_0
IRAI_0_0_39_Inertia_Damage
Reboot's Water Drips 1.1
Dark_Interiors_V1
stoianm lights
stoianm wwii color(gray)
TDW_GenericPatcher_v_1_0_74_0
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Old 02-15-13, 08:13 PM   #32
Fifi
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No, i didn't changed RPM manually.
Only thing i remember, is it happened as soon as i enabled Ship inertia...
So i deleted it, but issue still stayed

After that, had to make a clean install (at least new fresh data folder) for a new mod list ---> problem was gone! And i didn't reactivate Ship Inertia of course

...untill recently.
I enabled TDW_IRAI_Inertia_Damage + TDW_Ship_Inertia_1_1_0 at the end of my list, and no more hydro problems nor CTDs
So i keep them like that, because i like the way boats react with it
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Old 02-15-13, 08:21 PM   #33
gap
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@ Wetton

I don't see anything in your mod list that could cause your problem, except for Ship Inertia indeed.

Does disabling it make hydro contacts audible again?

As Fifi seems to suggest, something could be corrupted in your game installation
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Old 02-15-13, 08:32 PM   #34
Wetton
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Quote:
Originally Posted by gap View Post
@ Wetton

I don't see anything in your mod list that could cause your problem, except for Ship Inertia indeed.

Does disabling it make hydro contacts audible again?

As Fifi seems to suggest, something could be corrupted in your game installation
I'll try a new installation tommorow.I hope that's the problem.By the way,is it better to activate TDW Generic Patcher first or last?I have seen some mod lists that activate it first and other last.Funny thing is that i have made my list exactly like Fifi's suggested one in his post.
Thanks!
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Old 02-15-13, 09:35 PM   #35
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It seems TDW patcher last is better.

A new install + a correct mods order should run SH5 as it is supposed to be
Mine is running smooth and nice, so no doubt yours should run as good!
Don't forget to follow Sober's advice to start new career with OHII Full:
Here http://www.subsim.com/radioroom/show...78&postcount=3
And doing like that:
Quote:
Start the game and play the tutorial without any mods enabled .
Once you have completed the tutorial and recieved the green tick in the bunker exit the game .
Load all the mods with the mod enabler (JSGME) .
Start the game and click on New Campaign / accept / type in silentotto while on the choose campaign screen to show all the hidden campaigns .
Click on a campaign (if you click on Coastal Waters then choose Skip Tutorial ) then click on Start .
Once in the bunker hit the Esc key and go to the in game difficulty options and choose your options .
Click on Load Game and load the Autosave Enter Base Save again.
Once in the bunker again click on the technical officer (he is standing against the wall) to enter the upgrade screen .
Choose any upgrades you can afford then exit the upgrade screen .
Click on the flotilla commander (he is standing to the right of the technical officer) and when on the briefing map click on Skip to stop the animation then choose a mission by clicking on an iron cross then click on request mission.
The Baltic Operations objective on the top left will turn orange (if chosen coastal Waters as the campaign start) .
Click on the X on the mission briefing map top right of the screen to exit out of the mission briefing map .
Click on the flotilla commander again and choose Lets start the new patrol.
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Old 02-15-13, 10:35 PM   #36
Wetton
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Quote:
Originally Posted by Fifi View Post
It seems TDW patcher last is better.

A new install + a correct mods order should run SH5 as it is supposed to be
Mine is running smooth and nice, so no doubt yours should run as good!
Don't forget to follow Sober's advice to start new career with OHII Full:
Here http://www.subsim.com/radioroom/show...78&postcount=3
And doing like that:
Do you also use TDW No Hydrophone On Surface No Aircraft Spotting,before or after the patcher?Is it needed?
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Old 02-15-13, 11:03 PM   #37
Fifi
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If needed, activate before patcher.
With real nav, i don't need it (my post second list)
If you're using the rotative hydrophone ingame, you don't need the first one either.
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Old 02-16-13, 04:45 AM   #38
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Quote:
Originally Posted by Wetton View Post
I'm facing the same problem Fifi.But even if I lock the target with my scope,the scope goes down automatically upon exiting the scope station in order to go to the hydro station to listen to my target.How exactly do you do it?
Thanks!
Quote:
Originally Posted by volodya61 View Post
You can configure it using OptionsFileEditorViewer... New UI/data/Applications..


C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py

#[OPTION]
#CATEGORY=Automatics
#TYPE=0
#DESCRIPTION=Automatically fully lower attack periscope when leaving attack scope station
#VALUES=
#DEFAULT=True
#; when leaving the attack periscope station does the scope automatically fully lower?
#; change below to either True or False
AutomaticallyFullyLowerAttackScope = True
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Old 02-16-13, 09:50 AM   #39
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Re-installed everything from scratch...the problem remains.
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Old 02-16-13, 10:47 AM   #40
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Damn!

Have you enabled the hydro broken fix (or whatever it's called) in TDW patcher?

Otherwise i really don't see what could be your problem
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Old 02-17-13, 01:36 PM   #41
Wetton
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Quote:
Originally Posted by Fifi View Post
Damn!

Have you enabled the hydro broken fix (or whatever it's called) in TDW patcher?

Otherwise i really don't see what could be your problem
Yes,I have it enabled.The only thing is that I only test these at single missions,not in career mode.Is there a chance it should work fine in a career?
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Old 02-17-13, 02:51 PM   #42
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Sorry, no idea
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