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-   -   Known bug? (https://www.subsim.com/radioroom/showthread.php?t=200885)

Fifi 12-24-12 09:47 PM

Known bug?
 
Hi there, and happy Christmas!

As a begginer here (we had all to start one day!) i've encountered a strange bug in SH5:

Many times (not to say every) i can't hear any close/far boats in the hydro post. Even if contact line is shown on map!
I have to lock first the target with any scope, to be able to finally hear it : Hein:

I thought it came from my mods list, but no! Even all mods desabled, stock game is the same (V1.2)
I tried many mods related to hydrophone, without success.
Sober SH5 realistic hydrophone doesn't fix it.
All TDW mods don't do nothing...

Here is my last mods soup:
Attachment 86

What can i do?
Will the TDW patcher do something good?

THE_MASK 12-24-12 11:13 PM

The patcher fixes the hydrophone .

Fifi 12-25-12 12:01 AM

Yes, but not working with Uplay...:timeout:

Strange thing is i started this sim few weeks back, with a megamod founded on french forum (mille sabords) called "Haddock megamod" (maybe you know it?), and the hydrophone station IS working using this megamod!!
(that's why i never noticed this stock bug before BTW)

So then, i decided to make my own mods soup using latest versions of mods here on Subsim...because Haddock megamod seems to use only old ones...
I realise now that was a bad idea (for my hydro post anyway)

What i'm going to try now, is to change only few old mods from Haddock toward new ones, and see what happens. One by one obviously, to detect weird things, mainly watching out the hydro station!

Finger crossed :03:

THE_MASK 12-25-12 12:50 AM

Uplay has nothing to do with the patcher .

Fifi 12-25-12 03:28 AM

It seems i found my bug.
Each time i enable TDW ship inertia, my hydrophone isn't working unless i have to lock the target.
Very weird, but glad i found the responsible!

THE_MASK 12-25-12 04:12 AM

Quote:

Originally Posted by Fifi (Post 1982774)
It seems i found my bug.
Each time i enable TDW ship inertia, my hydrophone isn't working unless i have to lock the target.
Very weird, but glad i found the responsible!

I will check that out , thankyou .

Trevally. 12-25-12 05:35 AM

Quote:

Originally Posted by Fifi (Post 1982774)
It seems i found my bug.
Each time i enable TDW ship inertia, my hydrophone isn't working unless i have to lock the target.
Very weird, but glad i found the responsible!

Good find:up:

Fifi 12-26-12 08:22 PM

Little more info about ship inertia trouble here:

When ship inertia mod is activated, boats sounds in hydrophone are barely audible at around 12 Km. That's why i thought at first they were not existant.
It seems the mod decrease boat sounds very much...but when target is locked, they are back! :hmmm:

Hope that helps.

THE_MASK 12-26-12 09:16 PM

Water disturbances is not compatible with the latest IRAI mod .

Fifi 12-26-12 10:13 PM

Quote:

Originally Posted by sober (Post 1983667)
Water disturbances is not compatible with the latest IRAI mod .

Really? :-?
Because i'm currently running it with IRAI 0037...
Do you know what kind of trouble i may encounter, please?
(It's not mentionned in TDW release)

THE_MASK 12-26-12 10:42 PM

http://www.subsim.com/radioroom/show...postcount=1713

Fifi 12-26-12 10:56 PM

Ok, thanks a lot Sir!
So i'm going to desable it. I was afraid of some kind of crash with it.
Good to know :up:

THE_MASK 12-26-12 11:10 PM

Quote:

Originally Posted by Fifi (Post 1983697)
Ok, thanks a lot Sir!
So i'm going to desable it. I was afraid of some kind of crash with it.
Good to know :up:

You can tone it down using the S3D application .

Trevally. 12-27-12 04:42 AM

Quote:

Originally Posted by sober (Post 1983667)
Water disturbances is not compatible with the latest IRAI mod .

Quote:

Originally Posted by Fifi (Post 1983689)
Really? :-?
Because i'm currently running it with IRAI 0037...
Do you know what kind of trouble i may encounter, please?
(It's not mentionned in TDW release)

Its not that its not compatible - its just may be not needed as the AI was changed in that version.
The water disturbance mod may still do a job for new skippers, just not Sobers list :)

Obelix 12-27-12 06:17 AM

Quote:

Originally Posted by sober (Post 1983667)
Water disturbances is not compatible with the latest IRAI mod .

But how is this possible? TheDarkWraith_DC_Water_Disturbances_v2_0_Sh5 consists of a single file - \ data \ Library \ TDW_DC_Water_Disturbances_v1_0_SH5! This file is not included in any other mods. Is it some effect on IRAI?:hmmm: Or have I missed something?:06:

Chances are probably things like this:
Quote:

Originally Posted by Trevally. (Post 1983761)
Its not that its not compatible - its just may be not needed as the AI was changed in that version.
The water disturbance mod may still do a job for new skippers, just not Sobers list :)



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