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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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Yes, once activated last, it doesn't overwrite anything, even IRAI...
It just may make the destroyers deaf for a certain amount of time after depth charges exploded (as in RL i believe?) so you have a little window to escape a little further... Maybe only TDW could really answer the question if it's not needed anymore with latest IRAI?...but is he still here around? ![]() |
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#17 |
Ocean Warrior
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![]() ![]() TDW has already answered this question and Sober has already given a link to one of his replies..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#18 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() If you want to use this otherwise very relistic mod, you should reduce a bit its effect (easily doable in s3d editor) ![]() |
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#19 |
Navy Seal
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Understood!
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#20 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#21 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#22 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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If we had something similar to SH3 Commander's 'Random function', then it would be possible to choose from several copies of the same mod, (all set for different times), so the player could never be sure which one is actually enabled at startup. That would certainly bring the tension back, as you'd have to gamble on instinct as to just how far (i.e. how long) you could push it. ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#23 |
Ace of the deep .
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With IRAI the ships have a fatigue regime afaik .
v0.0.28 - added watch crews and fatigue to the ship AI That and early middle and late sensors . |
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#24 | |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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Thanks! |
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#25 |
Ocean Warrior
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You can configure it using OptionsFileEditorViewer... New UI/data/Applications..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#26 | |
Navy Seal
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![]() Quote:
![]() I've patched the game with TDW patcher, and maybe that solved it. One thing for sure is as soon as i see the hydro contact line on map, i can't hear it. Have to wait a little so the contact is a bit closer to be able to hear it. Seems my AI hydro man has a much better ears than me ![]() |
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#27 | |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
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![]() Quote:
![]() Can you remember anything about how you managed to solve it? Thanks ![]() |
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#28 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#29 | |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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![]() Quote:
![]() Gap,a few minutes ago i tested some missions you posted at 'Repaired Equipment MOD by Xrundel and TheBeast' mod page,without using that mod though,and there the hydro works ok! ![]() |
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#30 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
What is weird about your problem is that I would espect the sonarman to be affected as much as you (or more than you) by reduced detection ability for low speed targets ![]() Try reducing ship's speed in mission editor (or just in notepad if you don't know how to use mE), and see what happens. |
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Tags |
with all those mods |
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