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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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I added Enchanced FunelSmoke1.2_by HanSolo78 after OH II. I think the smoke boat is more realistic.
This alters "particles_funnelsmoke.dat" |
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#77 |
Navy Seal
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Yes, but i choosed to not alter what TheDarkWraith did with FX Update.
He already enhanced the smokes (and to be more FPS friendly of what he said ![]() |
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#78 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Not confict with FX Update.
Just with OH II. ![]() |
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#79 |
Navy Seal
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Deleted, sorry.
Last edited by Fifi; 01-14-13 at 11:38 PM. |
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#80 |
Navy Seal
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I finally figured out why my message box was flashing and no messages shown
![]() Simply because in message box options, all boxes weren't checked... For instance, game was sending me submarines spotted, but as this box was not checked, i had nothing in the message box! lol Now, everything is working, EXCEPT i have English voice announcing when the submarines spotted message is showing ![]() ![]() So, in the waiting for some kind help to solve this voice issue ![]() |
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#81 | |
Black Magic
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As far as changing the voices they are just sound files. You can find them in \data\Sound\RadioMessages\xxx |
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#82 | |
Navy Seal
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Ok, i would be able to change them in German...but where to find German voices according to the files missing? ![]() Anyway, i've done a complete fresh re-install to clean any corrupted files due to all my tests, and i'll see if it's better... |
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#83 | |
Black Magic
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#84 |
Navy Seal
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Cool!! Thanks a lot
![]() Back at the bunker, i will enable your mod. (hoping i don't have to restart career again for hundred times...) |
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#85 |
Ace of the deep .
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#86 |
Navy Seal
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Something i would like to delete in my game, is the boat reflexions i see (mainly with fog) before seeing the boats.
Is there any mod for that? Can i use in my mod list "No Ship Reflections incl EFS 1.2", but just taking the sea folder wich concern reflexions? |
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#87 |
Navy Seal
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Hummm...anybody?
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#88 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() as far as I can remember, there's a mod for making the ship wake darker, but no one that I know of for removing water reflections... |
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#89 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Try it. There is a small leftover at the tribals front (reflections are there).
If you don't like the Enhanced Funnel Smoke you can edit the sim (or val) files. Change the related funnel smoke IDs with the ones from FX-Update (S3D). The mod changes only the stock ships, I don't know about the new units that comes with OH II or other mods. ![]() |
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#90 | |||
Navy Seal
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-one called "sea" with plenty of boats names folders -one called "library" with only a "particules smoke.dat" I thought i could activate the mod only with data/sea inside (for the shadows off)...because the other folder "library" certainly concern only funnel smoke. Am i right? Quote:
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