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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2006
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I'm not sure if this has been covered, if so, I couldn't find a similar thread...
Does anyone else have problems with Time Compression murdering them? e.g. I'm heading back to port at TC 4096 or something, set my last waypoint to a good distance out so I can plot a better course back in, but when it stops, I've smashed into the land. Or my favorite... I'm using TC to patrol my mission grid, and it wrenches me out of TC right up against a destroyer, which immediately begins firing, in the midst of a warship convoy on a clear day. Is my crew sleeping (perpetually)? Or hiding from me? I have travel mode off at all times, so I'm not sure what the deal with this is. Getting tired of reloading saves, and I'm not really keen on spending several real life months per patrol, so TC is sort of a necessity. |
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#2 |
Willing Webfooted Beast
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I would recommend having TC at a lower rate, and turning travel mode off when you're out of friendly waters. Also, check the map closely for land on your route. I've been killed many times by Islands that didn't show up on the map until I zoomed in.
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#3 |
Nub
![]() Join Date: Mar 2006
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Well in my case, I always have travel mode off. I've adapted to using lower TC for long distance navigation, but it's not that I'm hitting islands, it's smashing me right into the mainland shore when it comes out of TC. It's not often, but it's happened after particularly successful missions where I've failed to save.
The convoy thing seems to be happening quite a bit, and has only really started during the Mare Nostrum campaign. Sometimes it stops me just outside of an escort's visual range, giving me time to go to periscope depth and attack, other times I come out of TC nearly on the decks of the enemy destroyer and have to crash dive and hope for the best. |
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#4 |
Navy Seal
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I would recomand (from Sober megamod), to change your Documents\SH5\data\cfg\main as this:
[TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=1,256 CriticalDamage=256 CrewEfficiency=128 AirEnemyDetected=1 SoundEffects=256 CharacterAnim=16 FriendDetected=1 EnemyDetected=1 RadioReport=256 Particles=16 PrayState=1 HunterState=1 3DRender=16 Maximum=256;512 You can use the Travel mode to cruise to your destination but you wont get any warnings like close to land etc so be very careful using it . If you use real navigation and use travel mode then the game wont drop down to 1TC when your sub is close to land (land proximity warning) . The higher your TC is the longer the game takes to react to things like airplanes so if you play on 512 TC instead of 256 that plane might be right on top of you before the game reacts and drops down to 1TC . Cheers ![]() |
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#5 |
Stowaway
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I'm trying to play this game on super realism and time compression is killing me every time. I'm losing attack opportunities and coming out of time comp on top of destroyers.
I just don't see how one could play this game on full realism without wasting half of their life on traveling. |
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#6 | |
Ace of the deep .
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#7 |
Stowaway
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4 or 5, all compatible (looked on here)
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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I suggest TC for RadioReport=64. Reason being that if you get a report on a big fat juicy convoy, or a task force, anything over 64 and you've missed the opportunity to easily intercept it.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#9 |
Samurai Navy
![]() Join Date: Jan 2004
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I would say never above 1024 ever.......512 most of the time in transit in friendly waters...no more than 256 in enemy water but outside of air cover while in transit. No more than 128 with in enemy air cover or in your hunting grounds. But those are my rules to live by....hasn't failed me yet.
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#10 |
Stowaway
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I thought this was a bug. So if I just use slower time comp I will catch these reports? Admittedly I was using 1-2k to travel around lol. Suppose I could slow it down.
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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Running around with high TC on will caause you to miss many important things going on. You could even collide with another ship and not realise it until it's too late, and get the screen where your sub and crew are dead. I've had that happen. Not fun after all that hard work and then losing your tonnage count too for that patrol.
512 is the max I use after leaving port. Once in enemy territory I never go over 256 and most of the time use TC of 64, tho occasionally 128 with circumstances allowing it.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#12 |
Stowaway
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So I put those settings in main.cfg but the game does not appear to respect them at all.
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#13 | |
Grey Wolf
![]() Join Date: Nov 2010
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![]() What he said. Even when everything is fine, time compression can and will get you killed in the right circumstances. Anything over 128 is risky. Remember that the compression factor is how many seconds pass in game per real-time second. |
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#14 |
Ace of the deep .
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#15 |
Sparky
![]() Join Date: Apr 2013
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