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#76 |
Ace of the Deep
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whenever I try to save any changes with the bone, this is what I get:
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#77 |
Ace of the Deep
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Just to specify: the above happens only with Uboat gr2 files (at least from what I have tested)
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#78 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Hi Targor
![]() Yes,i know this problem ![]() ![]() Here some older versions : https://dl.dropbox.com/u/99234496/Ol...2%20editor.zip Ps :Try with the 1.1.230
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#79 |
Ace of the Deep
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Thank you, BIGREG!!!
WOOT!!! Here's an eye-candy for you than. ![]() |
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#80 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Hi Targor
![]() For your life boat try to select elements and use other UVW mapping mod ![]() ![]()
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#81 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Salut BIGREG
![]() I am currently trying to edit the vegetation.GR2's, but since it is my first attempt to use the GR2 Editor/Viewer, I am a bit lost. - I can't seem to find a way to preview the tree textures rendered on top of their meshes. Does the GR2 editor support alpha testing? Vegetation GR2's are a bit different from other GR2 files in that not only their textures got an alpha channel used for trasparency, but in addition they are located in the same folder as the GR2, instead that in the tex folder. ![]() - How can I change meshe's geometry? Is it possible to modify vertices positions? |
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#82 | |
Ace of the Deep
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![]() Quote:
In order to change the geometry of the mesh, you need to export it (uncheck the bones or the option to export wont become available) and follow export part of the tutorial by BIGREG. After that you can do whatever you want with the mesh and you can re-"upload" it back into GR2 (again, refer to the tutorial by BIGREG, he explained it much better than I will be able to anyway). The only trick - you can do 1 subset at the time. |
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#83 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Still trying to find a way to scale trees proportionally on the 3 axis, and/or separately for each axis ![]() |
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#84 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
I will try doing as you are suggesting ![]() |
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#85 |
Ace of the Deep
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Here's is a question. Will Goblin or TDW's editor work with multi-material object? (yeah, yeah, I'm being lazy to properly uvw unwrap my little nice lifeboat)
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#86 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Any news about you, BIGREG (Are you alive
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#87 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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For this Christmas and new year, I have only one wish: please Santa, bring back TheDarkWraith's awesome work!
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#88 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Currently using GR2 Editor v1.1.265.1 for cloning/modifying bones around ships. Whenever I finish modifying a bone, I confirm the changes by clicking the 'Store' button (the 'Update' button is always grayed out
![]() When I want to save the changes on file, it keeps giving me this message: Quote:
Closing the file and reopening it, demonstrates that my changes were actually saved. Is that normal? ![]() Another "issue" I have noticed is that if I open the modified GR2 in Goblin Editor, and I merge it with its zon, dsd, etc files, I receive the message: Quote:
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#89 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Id's are still unchanged, but the bones from FX_C1_Dummy001 to FX_C7_Dummy07 were removed together with their child bones. I only hope that it happened due to a mistake of mine... ![]() S.O.S.... USS Appalachian sinking... BIGREG, are you there? ![]() |
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#90 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Since no one is answering... I will keep on my monologue, in the hope that someone will learn from my mistakes:
![]() maybe I've found the culprit of my problem: Menu Edit => Options => LNK@ => Automatically resolve => FX it was unchecked. Fingers crossed, and I'll let you know ![]() |
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