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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Oct 2011
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I have the latest ship names update and I have use real ship names enabled.
However I do not get ship names etc at the end of a patrol only the usual Ship Recognition Manual description.
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#2 |
Eternal Patrol
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Where are you looking? First you have to open up SH3 Commander's Patrol Report. After that it will also appear in SH3 the next time you go look.
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#3 |
Medic
![]() Join Date: Oct 2011
Location: Ireland
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Yes in Patrol Report I get:
Date Time Entry Text 1940 1004 1326 Ship sunk! Grid CG 21 Medium Merchant 14, 5780 tons etc The ship names feature has worked before. Do I need to do a rollback and then update ship names?
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#4 |
Eternal Patrol
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Unless you're a modder you should have Commander set for Auto Rollback. If that doesn't fix it then I don't know what the problem could be.
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#5 |
Medic
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Ok Thanks Sailor Steve.
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#6 |
Navy Seal
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I have run into a couple of the MFM ships that do not display the name info. I have not figured out why, most of them do work just fine. Ao002 is one of them that does not display.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 |
Swabbie
![]() Join Date: Dec 2012
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Does anyone else have any ideas how to get the ship names to display in Commander? I have several ships listed as just M034B or M024B etc. plus a tonnage.
They are also named like this in the in-game recognition manual. |
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#8 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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It is not difficult to add new classes in your Ship names.cfg in Sh3 Commander.
Open the Ship names.cfg in the cfg folder of the SH3 Commander. Lets say for example that we are looking for the M34B (there is no M034B class) Use the search funtion and look for M34B If you find a block starting like [M34B] then the names for that class are there and the problem is else where. If your search comes up fruitless then: Option 1 : Add to the block [CLASSMAP] the line M34B=GenericMerchantsAndTankers. This is the easy way Option 2 : Be another Sailor Steve and do your own research for names. When you have found some create a new class in the Ship names.cfg starting like this : [M34B] CargoTyp=1,2,3,3,3,3,3,3,4,4,4,5,5,5,6,6,7,7,8,8,9 ,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25 CrewRange=25|60 0001=SS Aenos 0002=SS Alavi . . . Be careful to follow the exact format. The numbers for the cargo type correspond to the line CargoTyps_en=.... in the [text] block GOOD LUCK |
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#9 |
Swabbie
![]() Join Date: Dec 2012
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VonHarris,
Thanks for your explanation. I'll give it a go tonight. ![]() |
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#10 | ||
Eternal Patrol
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![]() Quote:
Quote:
Once I have a new computer that will actually let me run the MFM I plan to go through and rename all the 'MXXX' with class names appropriate to the class. M34B will then come up in the book as something like 'Kirriemoor class merchant'. I have a separate list of which names I've applied, including how close the actual ship is to the model I've applied it to. Until I have a computer that will run MFM I'm unable to test and find out why some ships don't show up in the game I'm kind of stuck. If someone else can figure out I'll be glad to know what the problem is. On the other hand anyone you give this advice to should be aware of what he's getting into if he wants to do it right. It's not something I just threw together overnight.
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 01-04-13 at 11:08 AM. |
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#11 |
Swabbie
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Steve,
Thanks for the insight into how involved your work is. I'll think carefully before altering any files! I must say though, how impressed I am by all of the work that has gone into the mods I'm using. I bought SH3 years back and then found it almost impossible to run on my laptop. I only recently worked out how to run it on a Win7 machine so adding all the mods has been a pleasure! Thanks for all the hard work...is what I'm trying to say! ![]() |
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#12 |
Konteradmiral
![]() Join Date: Apr 2010
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Sailor Steve,
I agree on both rermarks say and I really admire your work. I am looking forward to the improved MFM ship list. I was just pointing out some solutions to the problem. Speaking of that , I have added pennant numbers to all warships ranging from aircraft carriers to the smallest crafts , which I think adds to the realism. |
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#13 | |
Eternal Patrol
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Your computer, your game.I just wanted to make sure you knew what was involved. If you can figure out the problem I will be very grateful.
I understand. It just took me by surprise. Quote:
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#14 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#15 | |
Konteradmiral
![]() Join Date: Apr 2010
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Sailor Steve ,
Quote:
Here is a small example [DDJClass] CrewRange=180|245 0001=HMS Jervis (F00) 0002=HMS Jackal (F22) 0003=HMS Jaguar (F34) 0004=HMS Janus (F53) 0005=HMS Javelin (F61) 0006=HMS Jersey (F72) 0007=HMS Juno (F46) 0008=HMS Jupiter (F85) 0009=HMS Kandahar (F28) 0010=HMS Kashmir (F12) 0011=HMS Kelvin (F37) 0012=HMS Khartoum (F45) 0013=HMS Kimberley (F50) 0014=HMS Kingston (F64) 0015=HMS Kipling (F91) 0016=HMS Kelly (F01) The same is for all warships and auxiliary warships. I can sent you a copy of my Ship Names lists if you PM an email. |
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