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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#826 |
Nub
![]() Join Date: May 2012
Posts: 2
Downloads: 3
Uploads: 0
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Thank you volodya61, now it's working just perfect
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#827 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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I'd love to try this mod, but I'm using the last version of Magnum Opus.
Should I enable Stormy's sounds after MO, or before? Are both mods incompatible? I hope not... ![]() Thanks for your work anyway ![]()
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Castorp U-34 / 24 Flotilla |
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#828 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#829 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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Thank you so much, everybody talks wonders about your mod.
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Castorp U-34 / 24 Flotilla |
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#830 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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And right they are, wonderful sounds!
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Castorp U-34 / 24 Flotilla |
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#831 |
The Old Man
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@ Stormy
Mixed some new sound samples for Torpedo Doors Open/Close effect. New Sound Samples: Torpedo Tube Opening.wav File Size: 1,484 kb (No Compression) Length: 15 seconds Sample Rate: 48000 Hz, 16 bits, Mono (Tube Floods, Tube Outter Door Opens, Hull Outter Doors Open, Torpedo Man says "Tube Ready to Fire") Torpedo Tube Closing.wav File Size: 1,357 kb (No Compression) Length: 14 seconds Sample Rate: 48000 Hz, 16 bits, Mono (Hull Outter Door Closes, Tube Outter Door Closes, Tube Purges) -=[EDIT]=- Currently the game only uses the one "Torpedo tube opening.wav" file for both open and close effect. I converted Sound Samples to OGG format then edited my data\Cfg\Commands.cfg file to have one sound sample for Opening effect and another for Closing effect. I placed the new OGG files in the data\Sound\Speech\ChiefEngineer\Normal - Tension - Whisper folders. Code:
[Cmd308] Name=Open_torpedo_tube ;--Played when tube is not selected and tube is opened from UI or Key Binding. Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Opening [Cmd309] Name=Close_torpedo_tube ;--Played when tube is not selected and tube is closed from UI, Key Binding or after Fired. Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Closing [Cmd310] Name=Open_sel_torpedo_tube ;--Played when tube is selected and tube is opened from UI or Key Binding. Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Opening [Cmd311] Name=Close_sel_torpedo_tube ;--Played when tube is selected and tube is opened from UI, Key Binding or Fired. Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Closing Regards! TheBeast Last edited by TheBeast; 08-09-12 at 04:43 PM. Reason: added useage info |
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#832 |
Sailor man
![]() Join Date: Nov 2009
Location: China
Posts: 43
Downloads: 388
Uploads: 0
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Thanks for this wonderful mod,I will try to use it.
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#833 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Hello
![]() first thanks to stormy for his amazing sound mod, i like the nav map babbeling and so on, great work ![]() But it seems that i have a little problem with the mod, i delete Capthelms Audio+SV Touch Ups and DBSM Music Then installed the Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional Nav Map babelling Stormys DBSM SH5 v.1.3 Hotfix All the other mods in my list are installed furthermore Now i haven´t a sound for flouding the tube and the worst no sound by firing the torp ![]() I tried with the All sound sh.sdl and without, no sound. ![]() And btw, is it possible that the sounds causes ctds with unfavorable modcompilation, when you hit one or sink a ship ![]() Can someone help please ![]()
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#834 | |
The Old Man
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![]() Quote:
![]() I have noticed during my game play that if you sink non mission essential ship with a T-IX Electric Acoustic Homing Torpedo prior to 1942 it can some times cause a CTD. |
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#835 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Moin beast,
it was the holy 25th of december 1939, North Western Approaches, Queen Mary on the spot with ca. 10 attendants and firing a torpedo salvo 2 ones type T1 GTa with contact pistol. Another issue, btw, the secondary mission for Nothwestern Approaches i get in the bunker was scapa ![]() ![]()
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#836 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Can anyone tell me where i find the files for the tube sound and the fire sound, so i can check this by hand.
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#837 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#838 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Great!
![]() Thanks Silent Steel ![]()
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#839 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#840 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Moin stormy,
don´t want to Spam your thread with my hole mod-soup ![]() I use the NewUI by TDW 7.1.0, other mods i´ve enabled you can see in my list in my signature.
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