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Old 09-13-12, 06:03 PM   #1
Cybermat47
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Expanded Navies mod



This mod adds several units to the RAN, RNZN, RCN, RN, French Navy, Free French Navy, Russian Navy, RNN and Kriegsmarine. These ships are:

Royal Australian Navy:
County class heavy cruiser
Leander class light cruiser
Bathurst class corvette
River class frigate
Tribal class destroyer

Royal New Zealand Navy:
Dido class light Cruiser
Castle class trawler
Tribal class destroyer

Royal Navy:
LST

French Navy:
Bretagne class battleship
Flower class corvette

Royal Canadian Navy:
A class destroyer
Fundy class armed trawler
V&W class destroyer
River class frigate
Tribal destroyer

Kriegsmarine:
Troop Transport (Whilhelm Gustloff)


Royal Norwegian Navy:
Draug class destroyer
Armed Trawler

Free French Navy:
Flower Corvette
Troop Transport (Félix Roussel)

Polish Navy:
Grom class Destroyer
Wicher class Destroyer

Russian Navy:
Royal Sovereign Battleship (Lend-lease)
Town Destroyer (Lend-Lease)

Imperial Japanese Navy:
Kongo Battleship
Ko-Hyoteki Midget Submarine


Download Link: http://www.subsim.com/radioroom/down...o=file&id=3726

Album: http://www.subsim.com/radioroom/album.php?albumid=697

IMPORTANT! UNINSTALL PREVIOUS VERSION BEFORE NEW ONE!

IT IS RECOMMENDED TO RUN THIS MOD WITH OPEN HORIZONS II FULL OR BASE W/ SHIPS.

These units may not appear in the campaign, and if they do they will be very rare. This mod does, however, provide good single mission material (i.e. scuttling of the French fleet at Mers-el-Kébir, sinking of HMAS Sydney, etc.)

CHANGELOG:
v.0.0.01: First release
v.0.0.02: Added Free French, Kriegsmarine and Norwegian ships, assigned better stand-in for Bretagne class battleship (Now New York class).
v.0.0.03: Added Polish Destroyers.
v.0.0.04: Added Free French ship Félix Roussel.
v.0.0.05: Added Soviet Navy ships.
v.0.0.06: Deleted stand-ins, replaced them with modified/cloned units.
v.0.0.07: Added Kongo class Battlecruiser.
v.1.0.00: Bug fixes
v.1.0.01: Added IJN Midget Sub.
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Last edited by Cybermat47; 04-24-13 at 05:20 PM. Reason: Added v.1.0.01 information.
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Old 09-13-12, 07:26 PM   #2
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My father served on the HMAS Quickmatch .
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Old 09-13-12, 08:17 PM   #3
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Quote:
Originally Posted by sober View Post
My father served on the HMAS Quickmatch .
Cool. My grandfather served on a destroyer, never asked him its name though.
Maybe your father and my grandfather were on the same ship!
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Old 09-14-12, 06:12 PM   #4
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The new missions are of particular interest.
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Old 09-17-12, 07:32 PM   #5
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HELP NEEDED

As you can see in post #1, this mod uses units from the stock game as stand ins for different types. However, I would highly appreciate any help from experienced modders to make brand new 3D models. This would allow me to add an entire range of minesweepers, minelayers, destroyers, battleships, battlecruisers, aircraft carriers, patrol craft, and submarines to the mod. Thank you!
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Old 09-17-12, 08:16 PM   #6
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Hey, can anyone tell me if this mod is working with JSGME?
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Old 09-17-12, 08:59 PM   #7
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Downloading now . Do you have to start a new career for it to work ? Trevally would know .
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Old 09-17-12, 09:30 PM   #8
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Quote:
Originally Posted by sober View Post
Downloading now . Do you have to start a new career for it to work ? Trevally would know .
No. I installed it on patrol and noticed British LSTs in some convoys.
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Old 09-18-12, 01:10 AM   #9
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v.0.0.02 RELEASED! SEE POST #1 FOR DETAILS!
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Last edited by Cybermat47; 09-18-12 at 02:16 AM. Reason: Grammar correction
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Old 09-18-12, 05:15 AM   #10
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To check if the mod is working, look for the listed units in the museum!
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Old 09-18-12, 05:32 AM   #11
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Well done Cybermat47!

Keep up your good work
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Old 09-18-12, 10:27 AM   #12
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This is a follower of Uekel???
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Old 09-18-12, 10:50 AM   #13
gap
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Quote:
Originally Posted by Captain73 View Post
This is a follower of Uekel???
Not exactly: Uekel has inported many new units to SH5. What Cybermat47 does is cloning yet existing units to mimic the existence of ship classes not featured in SH5.

By doing so you can only change few aspects of the cloned ship (max speed, equipment, camouflages, etc.), but her appearance will be the same as the original one, since they both share the same 3D model.
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Old 09-18-12, 11:42 AM   #14
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Hi Cybermat47 and well done on your first mod

If you look in the roster files for the ships - you will see the ships names and dates for their use:-

Expanded Navies by Cybermat47 v.0.0.02\Data\Roster\Australian\Sea\CAKent

[UnitClass]
ClassName=CAKent
UnitType=7
AppearanceDate=19280625
DisappearanceDate=19480101
DisplayName=BR CA Kent

[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NCA_Kent/NCA_Kent_AO01.tga
NormalmapTextureName=
StartDate=19280428
EndDate=19550121
Frequency=1

[Unit 1]
Name=HMS Suffolk
DOC=19280207
DOD=19480601

[Unit 2]
Name=HMS Kent
DOC=19280625
DOD=19480101

You could look at changing the names and dates to real names for each country

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Old 09-18-12, 04:54 PM   #15
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Quote:
Originally Posted by Trevally. View Post
You could look at changing the names and dates to real names for each country

How are those names used in game? this is something I've never understood
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