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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Dec 2009
Location: Central Asia
Posts: 47
Downloads: 62
Uploads: 0
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I am about 1 step, or less, from throwing this game into the trash...
I have got patched up to include a portion of v1.3 (by TDW), on that I just got the Hphones working (I hope) as the other stuff can wait. I competed the tutorial and started new campaign (as directed) as using OHII. Yes, I have tried to follow the directions as well as possible. Started new campaign > selected Coastal Waters> selected Difficulty> selected skip for 'Tutorial' and it then dumps me into the Sub pen and I go up to an officer and am given these options: 1. What are my mission orders? 2. Let's start the new mission 3. Nothing more to say 1. Question: If I select #1 it explains about the Royal Navy and blah, blah, blah but then I cannot break out of it. I get stuck there. I cannot navigate the sub out of pen or etc so I assume that I do not want to select this one, correct? So, I select #2 and end up on the Bridge and I navigate the boat out into North Sea, is this correct so far? (I hope so or it most likely is going into the trash) 2. Question: Out on the North Sea I figure I should do a few practice dives so after checking the depth of the water I tried to go to Periscope Depth and/or Crash Dive but the icons are whited out and the text says 'Can't submerge while crew on deck' or something like that. I can find no way to get the crew off deck or how to submerge. Yes, I have tried the keyboard also. Yes, I have selected the Watch Officer but no-joy. 3. Also, notice that I have NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 Mod loaded. However, on external view I see no Devil Emblem on the tower. I've no idea. JSGME seems to load it correctly...dunno I list my mods just in case something might be causing a conflict: Accurate German Flags RemoveLogoIntroTheDarkWraith Dynamic Environment SH5 Basemod (normal ) V2.1 sobers better terrain v3 SH5 sobers best ever fog V13 SH5 sobers best ever waves V5 SH5 North Atlantic Green 1.1 Small_trees_SH5_V1 sobers see thru wake fix sobers_realistic_underwater_FX2 sobers 3D deck spray mod V7 NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_37_ByTheDarkWraith TDW FX Fix for Sobers chimney smoke one ship, one torpedo v1.00 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith TDW_DC_Water_Disturbance_v2_0_SH5 OPEN HORIZONS II_full v2 SUB mod for OH II IO_StrategicMap_4_7_for_TDWv710 Grossdeutscher Rundfunk sobers Lights Cfg V4 SH5 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 sobers bad weather deck gun V1 SH5 Out of patience, Rick |
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#2 |
Nub
![]() Join Date: Jun 2012
Posts: 2
Downloads: 29
Uploads: 0
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You have to get off the deck and into the boat and then issue the dive order. The crew will automatically get off.
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#3 | |
Sailor man
![]() Join Date: Dec 2009
Location: Central Asia
Posts: 47
Downloads: 62
Uploads: 0
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OK...let me calm down... Ok, then I assume there is a keystroke that allows me to quickly go to the control room or someplace below rather than use this ridiculous awkward interface. I will look for it. Thanks. At least I now have an idea what I'm suppose to do... Rick |
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#4 | |
Ace of the Deep
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#5 | |
Sailor man
![]() Join Date: Dec 2009
Location: Central Asia
Posts: 47
Downloads: 62
Uploads: 0
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Thanks! - Rick |
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#6 | |
Ace of the Deep
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sober is your friend ![]() Or more his thread is. ![]() |
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#7 | |
Sailor man
![]() Join Date: Dec 2009
Location: Central Asia
Posts: 47
Downloads: 62
Uploads: 0
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http://www.subsim.com/radioroom/show...66093&page=618 Ahhhh...wait. I see, scrolling down on Sober's Mega Mod there is a lot of material about loading and adjusting and changing and... Rick Last edited by RickR; 08-24-12 at 03:51 AM. |
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#8 | |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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try to install only NewUIs_TDC_7_1_0_ByTheDarkWraith you find the "onlyUI-Mod" in the MODS Folder. When unzipped you find three folders: Dials MODS (-->NewUIs_TDC_7_1_0_ByTheDarkWraith) Text The installed mods have to look like this: ... FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith IRAI_0_0_37_ByTheDarkWraith ... If this works as you like you can install complementary Mods from the MODS folder. To change the UI-Style, you have to open the TheDarkWraithUserOptions.py with the OptionsFileEditorViewer, find in data\Applications\OptionsFileEditorViewer in the Mod if not enabled, in the data folder of the game if enabled. If or not check in sobers intructions in this post: http://www.subsim.com/radioroom/show...78&postcount=3 You can find all Options and instruction regarding the UI by TDW in this Thread: http://www.subsim.com/radioroom/showthread.php?t=166093 No necessity to throw the game out the window! ![]() Read, install and enjoy the game ![]() ![]() Kalle Edit: I think i was to slow, you seem to have found the settings! ![]() Last edited by Kalleblom; 08-24-12 at 04:21 AM. |
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#9 | |
Sailor man
![]() Join Date: Dec 2009
Location: Central Asia
Posts: 47
Downloads: 62
Uploads: 0
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#10 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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#11 |
The Old Man
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Soder's MEGA MOD is a list of MOD's that Sober has tested and is using or has used.
Hopefully this list is lited by install order. http://www.subsim.com/radioroom/showthread.php?t=192374 Many of these MOD's have options that may need to be configured prior to enabling the MOD using JSGME. So be sure to read each MOD instructions prior to enabling. ![]() i.e. NewUIs_TDC_7_1_0_ByTheDarkWraith will need to be configured prior to enabling it in JSGME. ![]() TheDarkWraith provides a tool to configure the UI located in the MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applica tions\OptionsFileEditorViewer folder - "OptionsFileEditorViewer.exe". Many many options to configure here. ![]() MOD install order is very important and can get very complex depending on how many MODs you decide to use. ![]() I hope this information is usefull... Regards! TheBeast |
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#12 | |||
Navy Seal
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Click on request mission and then exit the screen Then see the KMO again and select option 2 Quote:
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#13 |
Ace of the Deep
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the reason you get stuck in that window is because of IO_StrategicMap_4_7_for_TDWv710
In most of the maps you will see the "X" in the top right corner of the map to close it/exit it. In the above mod it is not VISUALLY there. But it is still there. Also, you can always click "ESC". |
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#14 |
Sailor man
![]() Join Date: Dec 2009
Location: Central Asia
Posts: 47
Downloads: 62
Uploads: 0
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Targor, "the reason you get stuck in that window is because of IO_StrategicMap_4_7_for_TDWv710" Thanks! After doing some more reading I see that I also need TDWv710 which I knew and thought that I deleted the IO_StratMap until I got a chance (this weekend) to get TDW_710 configured and loaded. Thanks! You're been a big help.
Trevally, "Wrong. Click on request mission and then exit the screen. Then see the KMO again and select option 2" Yep! I knew I was doing it wrong but didn't quite get it. How I figure it out was I ran across a video from Stoiamn and bam! I did read your instructions (about 100 times) but do to having the IO_StratMap loaded by accident (above) it threw me a curve. BTW I really like your Calvin ![]() ![]() TheBeast, "Many of these MOD's have options that may need to be configured prior..." Yes, I have learned that the hard way for while the mod didn't fail it did throw me a curve leading me down a dark path LOL! ![]() |
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#15 |
Planesman
![]() Join Date: Jun 2005
Location: Ohio
Posts: 187
Downloads: 127
Uploads: 0
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I just got through installing Sobers mod list. I can tell you it was one huge PITA however I'm gobsmacked by what the sim has transformed into. I need to come to grips with all the new options but these guys have done a tremendous job with the sim. Try real nav (TDW) at 100% realism when you can - it's just amazing. The work will pay off.
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