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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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sobers wider body ships V1 SH5
Ok , its too complicated for me to finish . End . ![]() Last edited by THE_MASK; 08-17-12 at 08:44 PM. |
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#2 |
Ocean Warrior
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![]() ![]() Looks nice d/l and will try it.. Thanks
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Silent Hunter
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Will try it too, looks very nice!
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#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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''Looks nice'?! Looks incredible more like
![]() Hopefully some enterprising body will stick 'em in the Campaign some how. I'd love to run into these bad boys.
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#5 |
Navy Seal
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Great job Sober - looks very good
![]() some questions ![]() what ships have you done this too? why 25%? did you change the cfg width or where they ok anyway? the ship lengths are in scale ![]() |
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#6 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Thank you sober, great thing!
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#7 |
Black Magic
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Did you by chance update the damage zone info also? The Dmg_Col model(s) have to be scaled also. The spheres and boxes need to be scaled/added as needed to accomodate the larger girth
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#8 | |
Ace of the deep .
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![]() Quote:
Last edited by THE_MASK; 08-17-12 at 09:31 AM. |
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#9 | |
Black Magic
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Ensure you increase the width of the DMG_Col nodes |
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#10 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Are the models in the stock game not to scale? Why didn't they look this good in the first place?
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#11 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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One thing I hate about this game is that I almost never see a ship roll over to one of its sides. Almost always it sinks by the bow or stern and the opposite follows.
When ship was struck on the side, it usually rolled over after a while. HMS Barham after torpedo strike: ![]() Here it is completely rolled over: ![]()
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#12 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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@DelphiUniverse
I think TDW is working on something that'll generate a more realistic sinking model.
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#13 |
Ace of the deep .
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What is
DMG_Col_XXXXXXXX_hull Mesh What do these do ? Last edited by THE_MASK; 08-17-12 at 05:36 PM. |
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#14 |
The Old Man
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That is hidden 3D Model for actual collision (blocking area) of one boat to another and should match the visual 3D Model.
You can toggle visual on/off in Goblin Editor to see the model but as you know you can not save any changes to GR2 in GoblinEditor. |
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