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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jul 2012
Posts: 29
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Hi folks.. a little help please?
I just started playing this game a couple of days ago. I noticed that with the flak guns I could man them and give the men orders to shoot at will, choice of range, incoming targets etc, and the guys were pretty successful at taking planes out. Since completing a few missions up upgrading the gunning/flak deck I see that these commands are now completely missing, I now have no automatic controls any more and the guys are useless at defending me at all. Why is this?.. and why should an upgrade actually seem to be an awful downgrade? Thanks.. |
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#2 |
Navy Seal
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What is the weather like? You can not man the guns in bad weather.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3 |
Captain
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Bad weather and also moderate to heavy seas, even if the day is clear as a bell. Same applies to the deck gun. U-boats are really crappy gun platforms.
Btw, why are you messing with planes? ![]()
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#4 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
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To use your deck and/or flak guns in any weather, open the sub type .cfg file and locate the line for Storm Conditions.
Change Storm Conditions=7,0.1; to =30,30.1 to allow use of guns in any weather conditions. Example, for the type VIIB: /Ubisoft/SilentHunterIII/Data/Submarine/NSS_Uboat7b.cfg default: StormConditions=7,0.1;max wind speed [m/s], max rain intensity [0,1] changed to: StormConditions=30,30.1;max wind speed [m/s], max rain intensity [0,1] Note that you have change the .cfg file for EACH sub type you might play (VIIB, VIIC, VIIC41, IXB, IXC, etc.). ![]() If your crew will man the guns when ordered to do so, but won't fire when the target is available (within the conditions you elected - range, target type, hold or fire at will, etc.), even during good weather, you've got a corrupted file somewhere. Even an unqualfied gun crew, with or without a watch officer on deck, should fire as ordered. There is a thread here detailing a shortcut key setup that allows the watch officer to man, target, and unleash hell with the flak guns whenever you hear the dreaded "aircraft spotted". I'm assuming a similar sub-routine could do the same for the deck gun.
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Raptor |
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#5 |
Fleet Admiral
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This is really the cogent question.
I learned the hard way, as I am sure many of us have, that upgrading Flak on the sub is a losing battle. The bad guys (which are actually the good guys ![]() The only thing to do when detecting an aircraft is to do what they did in real life, dive very fast and hope that they can't kill you. What I do is 1. Flank speed 2. Crash dive (which I believe automatically calls up flank speed) 3. Turn directly toward the aircraft (there is debate whether this is worth it or whether it is better to just go straight. There are advantages and disadvantages of both) 4. At about 30 meters I turn back to to my original course and continue flank speed until I reach my depth. I have been pretty successful in surviving air attacks following these steps. But seriously, don't spend anything on upgraded Flak and dive when you see anything with wings. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#6 |
Watch
![]() Join Date: Jul 2012
Posts: 29
Downloads: 5
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Thank you so much for the replies folks.. I solved my problem. I just deleted the entire SH3 game and installed SH4
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#7 |
Officer
![]() Join Date: Jul 2012
Location: Australia
Posts: 240
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But... SH3... is... better (My heart is crushed)
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#8 |
Watch
![]() Join Date: Jul 2012
Posts: 29
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I'm trying them all from 3 onwards.. but version SH3 kept crashing endlessly..
The first thing that really bothers me is the radar in SH4. It's really ghastly and hurts my eyes to even look at let alone try to use. This is what I have: an inaccurate ugly eye sore of a blobby mess of molten red lava that's impossible to read and impossible to use with no bearing gauge either ![]() This is what I would like: Nice and clear.. sharp and very readable. ![]() Anyone know of a decent radar mod please... |
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#9 |
Watch
![]() Join Date: Jul 2012
Posts: 29
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The green screen that''s meant to give me an indication of the range to target is even worse..
![]() to earn the right to 'buy' this piece of low tech junk... Link to radar mod greatly appreciated.. ![]() ![]() |
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#10 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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Well, are you asking for a sh3 or sh4 mod? Did you try the download sections? How about a google search?
Also, I'm guessing that those displays are pretty close to historically correct. If I'm wrong, post up some pics of accurate radar scopes for each make and model, start a request thread I the applicable mods section, and I'd be pretty sure somebody would be willing to try and make one. That may not even be moddable, as it could be hard coded. |
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#11 |
Watch
![]() Join Date: Jul 2012
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Do you mean that these radars are historically accurate in that they are blurred beyond recognition?.. and that the bearing gauges and range scale read out is so out of focus as to be not readable at all? Hmm..
I'm referring to SH4 of course. Been looking all over Google with no luck. Look at this guys radar.. And look it these: ![]() ![]() ![]() It was once discussed and resolved on this very forum but the add-on links are no longer available.. http://www.subsim.com/radioroom/showthread.php?t=140855 Last edited by xpirex; 08-01-12 at 12:06 AM. |
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#12 |
Watch
![]() Join Date: Jul 2012
Posts: 29
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It was once here but the download links are no longer active sadly. I fine combed through all 22 pages of this thread but not a single valid link.
http://www.subsim.com/radioroom/showthread.php?t=115207 Last edited by xpirex; 08-01-12 at 12:25 AM. |
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