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Old 06-20-12, 01:16 AM   #1
boonie
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Default where are the sweetspot?

I want to know if there is some sort of 'sweetspot' to hit for the bigger ships?

Recently encountered a medium convoy with 3 large merchant (10k ton each), fired 4 torps at 2 of them, 2 torp each, torpedo depth 8.5, all 4 torp found their marks amid ship but both of the merchant survived. I followed them submerged for about an hour, they dont seem to have any flooding problem. Just slightly reduced speed... Where else on another encounter i have managed to sink the hms hood (30+K ton) with just 2 hit to below the rear main gun.
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Old 06-20-12, 01:44 AM   #2
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The best general rule is to hit just aft of the stack on single-stack vessels and between the stacks of multi-stack ships. BTW, are you running any mods and if so, which ones?
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Old 06-20-12, 01:49 AM   #3
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running gwx
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Old 06-20-12, 01:52 AM   #4
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what about the torpedo depth? whats a good depth for merchants above 4k ton?
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Old 06-20-12, 01:56 AM   #5
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Quote:
Originally Posted by boonie View Post
running gwx
GWX built its damage model from NYGM, which prioritizes kills from flooding over structural damage. Even with GWX's modifications of the NYGM damage model, ships may be surprisingly (and somewhat unrealistically) resilient. If they haven't sank from flooding, then the impact struck a compartment where flooding could be contained. If the speed of your targets was reduced, then you did appreciable damage. Both SH3 and SH4 are bad about ships taking clean torpedo hits steaming at unencumbered flank speed like nothing happened, regardless of damage model used.

If you are still following them, reload your tubes and give them more fish.
Aggressiver sein!
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Old 06-20-12, 02:07 AM   #6
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cant reload because of escorts around. will wait and see.
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Old 06-20-12, 03:42 AM   #7
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I think Jimbuna has a damage
chart imaging various vessels with their various compartments highlighted according to what out is, like engine room or armoury.

Should be available from his gamefront account link in his sig.
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Old 06-24-12, 03:45 AM   #8
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Quote:
Originally Posted by Hinrich Schwab View Post
GWX built its damage model from NYGM, which prioritizes kills from flooding over structural damage. Even with GWX's modifications of the NYGM damage model, ships may be surprisingly (and somewhat unrealistically) resilient.
Like Passenger-Cargo who almost got away with two hits... luckily I have my deck gun... and the wind got below 8 m per second...
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Old 07-03-12, 08:43 PM   #9
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Where ever your lucky enough to have a torpedo hit.
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Old 07-04-12, 07:32 AM   #10
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Quote:
Originally Posted by Herr-Berbunch View Post
I think Jimbuna has a damage
chart imaging various vessels with their various compartments highlighted according to what out is, like engine room or armoury.

Should be available from his gamefront account link in his sig.
http://www.gamefront.com/files/21103718/shipchart_pdf
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Old 07-04-12, 08:08 AM   #11
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That's the one
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Old 07-04-12, 09:12 AM   #12
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Quote:
Originally Posted by Herr-Berbunch View Post
That's the one

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Old 07-04-12, 09:21 AM   #13
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Quote:
Originally Posted by boonie View Post
what about the torpedo depth? whats a good depth for merchants above 4k ton?
You can't judge the proper depth by tonnage. You need to look in the recognition manual and get the ship's draft. Then you set the torpedo to run one meter below that depth.
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Old 07-04-12, 10:08 AM   #14
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Quote:
Originally Posted by Sailor Steve View Post
You can't judge the proper depth by tonnage. You need to look in the recognition manual and get the ship's draft. Then you set the torpedo to run one meter below that depth.
Oooh, wait, ... are you refering to magnetic or impact? I remember receiving two messages from BDU, one refering to torpedo's running deeper than the setting and the other saying we need to use magnetic only.

I've been setting mine to only 3.5 - 4 meters deep and using impact on a 80 to 90 degree firing angle only.
Every time I use a magnetic, I either miss or have a dud. I've never really figured out how the magnetic works. I've read that when using magnetic, you should fire at a ship from aft or fore as to get the eel running the length of the ship, a meter or two below the hull. Like I mentioned, I've never been able to get a hit using magnetic.
Can someone please elaborate on the use of magnetics?
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Old 07-04-12, 10:57 AM   #15
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Quote:
Originally Posted by Sailor Steve View Post
You can't judge the proper depth by tonnage. You need to look in the recognition manual and get the ship's draft. Then you set the torpedo to run one meter below that depth.
...and then take into account rough sea's too with mags and impact, tricky..
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