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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
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Hi guys, I've been away from Silent Hunter community for too long, but recently bought a new book which brought back in some enthusiasm for WW2 subs.
After reading some reviews, it seems that SH5 wasnt well received by the public for being unstable and filled with bugs. Compared to SH4 + Real Fleet Boat + ATO and Trigger Maru, which I currently have shelved, how good is SH5 nowadays? Should I buy it instead? any help is really appreciated! cheers |
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#2 |
Eternal Patrol
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Right here on the first page.
http://www.subsim.com/radioroom/showthread.php?t=196017
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Gunner
![]() Join Date: Mar 2010
Location: so california
Posts: 98
Downloads: 118
Uploads: 0
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id buy it and mod it. vanilla version is troubled thats for sure. personally i like it the best of the sh series, my opinion only of course.
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#4 | |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
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cheers |
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#5 |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
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I tried it. But...I don´t know. It feels clumsy and very "laggy". The UI is not what one might say, intuitive and friendly as SH4.
Graphics and the Atlantic World Data are great tho. Then I tried to apply all the mods that were recommended here, trying to correct the flagrant flaws the game easily shows up but...dont get me wrong, no criticism for my part, I REALLY appreciate all the hard work that some gents had put voluntarly here, but for the people who were here from the beginning and were present during the mods evolution´s time line, its probably pretty straight forward. But for an outsider like me, caught in the middle of a copyrights war, it feels like playing treasure hunt: You´re in the middle of a sandy beach and you find a hint that needs to be decyphered, then you keep searching on lucks will til you find the next hint and you keep doing this, through dead links, complex mod´s configuration/personalization/activationg and patching, incomplete readmes (at least for an outsider)..It´s just way too much! I just wish we could port the Atlantic World and campaing into SH4 or at least port the SH4 into SH5´s Atlantic World itself. Or I guess I´m just late. |
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#6 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Hi Stormrider After being used to the expected product of SH3, SH4 and now SH5 from UBISOFT, I feel like it's all part of the fun now. In fact, I've gotten so used to modding my game it almost feels like my own private picture. Mods are now half the fun. How can we make this look and play better. And (it's only my opinion) my game looks and acts pretty awesome compared to a lot of other simulations. This is no arcade game, the map is huge and SH5 has to render a whole world, well, it does it's best and I'm firing up a convoy tonight. My boat looks and performs great and I have an AI crew that at least obeys my commands. Most all of my "vanilla bugs" are in the past. We owe some of it to UBISOFT and the rest to all the Players/Modders. ![]() Gute Jagd D40
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Dogfish40 |
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#7 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
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Thanks for the support guys.
Quote:
Yesterday I went back to SH4, just to have some fun after a weekened in frustration. Man, TMO´s UI, I love it. You know, all stations only a click away, the TDC as hide-able sidebars, the map tools so user friendly, I can even plan an attack in the heart of a convoy and succeed after not having played it in a about 3 years! Not to mention all thos "sub-menus" orders like Sonar follow nearest contact, or max range at current speed... ![]() Cheers |
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#9 | |
Black Magic
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Can it really match SH4's UI? It is SH4's UI if you elect that UI style. |
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#10 | ||
Eternal Patrol
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[edit] TDW beat me to it. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Hi Stormrider, ![]() It really sounds like you might have opened JSGME in the wrong place. I have done this a couple of times accidentally. I could not get anything to change in my game even though JSGME seemed to activate the mods. I was opening JSGME in the SH5/data file, ...big problem. TDW's Mod validator is located in: NewUIs_TDC_6_9_0_ByTheDarkWraith/data/Applications/JSGME mod validator. It's pretty straight forward to use, and it'll tell you which mods are activated and if there are problems with some. If your mods are not working I suggest deleting your JSGME app and reinstalling it in UBISOFT/Silent Hunter5 file. I create my own MODS folder to place the mods and make sure there is only one mods folder. Hope this helps. Good Luck D40 ![]()
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#12 |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
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Thanks guys it indeed fixed the problem. I guess I´d extracted directly into the MODS folder.
But despite that, the game still feels laggy. I guess its my Macbook Pro´s video card. It´s a good computer but not a very good gaming platform tho. It has only a GeForce GT 330M and it appears that SH5 needs something way stronger. ![]() |
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#13 | |
Black Magic
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#14 |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
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Man, are you serious?
My Macbook Pro is late 2010 with the following specs: Intel Core i7 2.67GHz, 8GB RAM, NVidia GeForce GT 330M which gives an Windows 7 (64bits) rating of 5.9 (Primary Disk) and 6.4 (Gaming Graphics). I must be doing something wrong then! |
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#15 |
Ace of the deep .
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Install the shadows lite mod http://www.subsim.com/radioroom/showthread.php?t=171982 (download lite version)
and move the shadows slider to half on the ingame graphics option . Use Multi sample AA on your card settings . Extract antilag to your main sh5 game folder (dont use the mod enabler) http://www.subsim.com/radioroom/down...o=file&id=2871 set to [config] RenderAheadLimit=2 FPSlimit=38 |
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