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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 |
Bosun
![]() Join Date: Dec 2011
Posts: 69
Downloads: 56
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Hello,
I have been reading quite a few posts here on RSRDC-compability, and it seems that we will need an old version, v401, for it to work. Is the newest version, 550 with patch for stock, completely out of the question? |
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#287 | |
Stowaway
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if 550 loads and runs without any ctd then its ok, it just might have some minor side effects you may or may not notice in the game. my mod was designed to have very little to no conflicts with other mods so if you encounter a mod conflict it will usually just undo some fix that was incorperated into GFO but it shouldnt effect the game running ok Last edited by Webster; 06-18-12 at 01:16 PM. |
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#288 |
Bosun
![]() Join Date: Dec 2011
Posts: 69
Downloads: 56
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Thanks, webster. I will try it out and return with a feed back.
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#289 |
Bosun
![]() Join Date: Dec 2011
Posts: 69
Downloads: 56
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I have tested GFO along with the newest version of RSRDC for stock, v550 with patch, and I have encountered no problems at all. The game is running smoothly without crashes.
I haven't tested it with a Pearl Harbour-campaign yet. I have had problems using RSRDC with RFB, once I am assigned to Midway. The game crashed everytime I tried to leave Midway for Japan. Once I have finished my recent campaign, I will try to set off from Pearl and see what happens. |
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#290 | |
Stowaway
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#291 |
Stowaway
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Feedback Update: (thanks to Donna52522 for the feedback)
Max Optics 3 mod will not work with GFO, you get blurry images up close and sub skins do not work correctly so use Max Optics 4 instead because it will work fine without issues. |
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#292 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Thanks Webster! I never thought I would play a basic stock game ever again!
Had the original release been this stable, it wouldn't have taken 2 years for me to put it back on the hard drive. Man, if the devs could have, had the time to finish the project to at least this point, even before the Uboat add on, the original sales could have been through the roof. And the wait for the modders to sort out the original bugs would have been more bearable, and the mods would have been lightyears ahead of where they are even now. Anyways, thanks again! Great job putting this together!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#293 | |
Stowaway
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well most of GFO is the work of other modders so all i did was put it all together in one package with a few of my own simple little mods for sort of like a final game patch the devs never did. my goal was to make the most finished (and fixed) stock game you could get so it was enjoyable as is for beginners and its very mod friendly so with only a few exceptions you can add just about any single mods you want to it and they will work just fine. im glad you liked it ![]() |
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#294 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Oh, I know you cobbled things together mostly. Your own little tweaks are cool too though. I use the lifeboat mod in every version as an example that I play, and I have all the megamods goin' now. Even with Fred's and Captain America's radio mods.
Even the stock skins for the ships and all look good. Don't know if you've added it, but Stanger's little tweak to correct the P-Class, and Salmon / Sargo control tower cable. I have added it, but not much else, as I always wanted to just try and enjoy a basic stock game, without all the bugs and bullshine. For a beginner, it is a great mod for cutting their teeth on. For us old hands, it's a nice trip down memory lane.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#295 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Is there any recomended UI mods that work with GFO ? I like to see my course etc in menu bar or somewhere and curent compass is not very good.
And if anyone can recomend some mods that add immersion bit more ? ![]() ![]() |
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#296 |
Stowaway
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just about anything "should" work with GFO but there is no way to be sure so just try what you like and see how it works, if you dont notice any side effects it should be fine and in most cases if it interferes with something it would only undo a fix here or there which still wont effect the game working. i can say Max Optics 3 definately doesnt work with GFO, it causes ship skins to not work correctly and close up views of equipt are blurry, Max Optics 4 works fine with GFO as far as i know.
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#297 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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One last question, readme says that only evinroment v1 will work with gfo but any way to get this work with GFO ?? Improved Stock Environment(ISE) v3 http://www.subsim.com/radioroom/showthread.php?t=194657 Looks awesome
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#298 | |
Stowaway
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#299 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Anyway, I'm hoping that it's at least patchable. High Hopes! ![]() D40 Thanks Webster!
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Dogfish40 |
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#300 | |
Stowaway
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i would have to look up the settings but thats something you could add yourself if you wanted to |
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