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Old 05-04-12, 07:01 AM   #1
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
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Default Been out of it for a while, what do I need

Hi all,

I've been out of playing Silent Hunter 5 for.. almost a year and a half, coming up on 2 years now. The last mods that I had used were all made by TDW, however I was still waiting on the super mod status. I realize that a lot of progress has been made by a lot of people in this game. What mods are really encouraged to use? If I can dig up a list I'll show what I had running before I stopped playing.

Thanks,

Krauter

Edit: Here you go. I realize it could take some time, but could anyone help me eliminate/find replacer mods or just tell me that I'm good with what I have?

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Church's SHV 1.01 Keyboard Commands v1.1
Enhanced FunelSmoke_by HanSolo78
Elite German Black & Copper Torpedo
Icebergs v1.3 - Vikingers Lite Campaign Compatible
Loading Screens Mod
M1 Thompson's Realism sound mod v.1.0
Capthelms SH5 Audio Mod
Touch up for Capthelm's Audio
MightyFine Less Annoying Footsteps 1.0
RemoveLogoIntroTheDarkWraith
SeaWolf torpedo tweak
Wordeees' Actual Footage Menu
New_ Start_VIIB
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Radio Mod
Environment 4.9 MOD
AilClouds 3.0
AilSmoke 1.7
SV&Com Underwater Mod
The Elite Campaign 1.1
U-boat Historical Specifications 1.4
SteelViking's Interior Mod V1.1
sobers base wave mechanics for SH5 v3
SteelViking's Interior Mod V1.1 patch V1.1.1
sobers talking conning crew mod
Shadow Improvement Mod
BRF 1.3 full
Floor Black
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_BARF_1_3_Full_Fix
FX_Update_0_0_9_UHS_Fix
McHub532s Pictures for Krauters Submarine SH5 Fix
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_5_8_0_ByTheDarkWraith
MRP 1.3 light
MRP 8x5 patch
SD_NewMapColors
SD_MapCourseLine_no_arrows
IRAI_0_0_29_ByTheDarkWraith
Free Cam Tweak 1.1 - Narrow
Open_Horizons
Venatores Interior Sounds
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
NewUIs_TDC_5_8_0_U-Jagd_Chrono
NewUIs_TDC_5_8_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_5_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_5_8_0_jimimadrids_map_tools
NewUIs_TDC_5_8_0_alt_officer_wounded_by_naights
NewUIs_TDC_5_8_0_ERM_Reaper7_NightVision_Black_Ski n
sobers realistic hydrophone operator SH5
NewUIs_TDC_5_8_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
NewUIs_TDC_5_8_0_Waypoint_Contacts_Same_Shape_No_C olor
NewUIs_TDC_5_8_0_Waypoint_Contacts_No_Tails
NewUIs_TDC_5_8_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_5_8_0_No_Contact_Tails
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The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
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Old 05-04-12, 09:51 AM   #2
Rongel
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Join Date: Jan 2009
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You could try pedrobas' MMM 0.5 Megamod: http://www.subsim.com/radioroom/showthread.php?t=192236

I use it myself as a base mod, then just apply new versions/patches of IRAI and OH II. You can choose the big package containing all the stuff, or then select the parts you like. Good luck updating SH 5, it might take a while, be patient, it's worth it!
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Old 05-04-12, 04:08 PM   #3
Krauter
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I'll have to take a look at it. Just playing a quick game with what I've got installed has me confused.
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Old 05-05-12, 12:07 PM   #4
TheDarkWraith
Black Magic
 
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I had to update your automation scripts to make them compatible with new version of my UIs mod some versions ago. Here are your updated files: http://www.filefront.com/17510032/Kr...ted-by-TDW.7z/

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Old 05-05-12, 07:16 PM   #5
Krauter
Ocean Warrior
 
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Quote:
Originally Posted by TheDarkWraith View Post
I had to update your automation scripts to make them compatible with new version of my UIs mod some versions ago. Here are your updated files: http://www.filefront.com/17510032/Kr...ted-by-TDW.7z/

Thanks TDW! Any advice from the man himself what I should use for my mod list?
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Old 05-05-12, 07:18 PM   #6
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by Krauter View Post
Thanks TDW! Any advice from the man himself what I should use for my mod list?
Your welcome

I'm very biased in what I would recommend. Others will chime in here soon with their recommendations
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Old 05-08-12, 06:09 PM   #7
flostt
Sonar Guy
 
Join Date: Sep 2010
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I have my Main Mods in this order:

Radio Mods
MightyFine Crew Mod
Environment
FX Update by TDW
Multiple UIs (latest version is 6.9.0)
IRAI (latest version is 0.0.37)
Sub Skins
Open Horizons II (latest version is 1.8)
Sound Mods
Others

Your main layout then would look similar to this:
(I've also suggested some mods which might suit your taste)

Radio Mod of your choice
RemoveLogoIntroTheDarkWraith
Wordeees Actual Footage Menu
Loading Screens Mod
SteelViking's Bunker Fixes V1.0 --- i recommend this one
Shadow Improvement Mod
Accurate German Flags
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
NDB,NDH OM#1 - No Dialog Indicator -- i recommend this one
MightyFine Crew Mod 1.2.1
MCCD_1.04_MFCM_1.2.1_compatible
Environment 4.9 MOD -- alternativly Dynamic Environment Mod
FX Update
Cerberus62 Corrected Depth Charge Projector 1.0 -- have a look at this

BRF --- i believe this is not compatible with FX, but maybe your fixes make it compatible
there is also a mod called "alternate sinking mechanism"
(i don't use these 2 as I have never experienced ships not sinking or still steaming at full speed after being hit)

NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Real_Navigation
Scope Mod acc. to your preference (Manos Scopes is standard in UI)
IRAI_0_0_29_ByTheDarkWraith
NOZAURIO'S SKIN --- i recommed this one
Pascal-sh5-Crew-Uniforms. 12.2011 --- i recommend this one
Open Horizons 1.8
M1 Thompson's Realism sound mod v.1.0
Capthelms SH5 Audio Mod ---- (or Stormys DBSM)
Touch up for Capthelm's Audio
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Enhanced FunelSmoke_by HanSolo78
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 --- i recommend this one
Church's SHV 1.01 Keyboard Commands v1.1


The following are not needed (my opinion):

U-boat Historical Specifications 1.4 -- not needed, most of it is covered by FX Update
MightyFine Less Annoying Footsteps 1.0 -- not needed, included in SteelVikings Interior Mod
Cerberus62 Additional Merchant Ships 1.1 (Part 1) -- not needed, included in OHII
Cerberus62 Additional Merchant Ships 1.1 (Part 2) -- not needed, included in OHII

(Cerberus62 Historical Ship Equipment 1.3 -- could be included instead)


These might also be of interest:

Torpedo Splash
Sub_Exhaust_1_0_5_byTheDarkWraith
Harbour_Addition_Environment_Enhancement MOD v0.5
mtmns -- more traffic more nations, but quite heavy on cpu and graphics usage
Old Style Explosions V1.1
SubFlags_0_0_8_byTheDarkWraith
Dark_Interior_V1 -- i saw that you were using dark floors...


just some ideas......enjoy....

(Sobers Mega Mod List might also give you some idea's, as well as the MMM by pedrobas mentioned earlier by one of the posters....)
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 05-16-12, 05:57 PM   #8
Krauter
Ocean Warrior
 
Join Date: Aug 2007
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Default

Thanks, I was just trying to modernize my mod list, and was thinking. Does Churches command Keys go before or after TDWs UIs? Wouldn't it mess with his commands?
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Old 05-16-12, 06:46 PM   #9
Krauter
Ocean Warrior
 
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Default

Just finished, how does this look?


Radio Mod
RemoveLogoIntroTheDarkWraith
Wordeees' Actual Footage Menu
Loading Screens Mod
SteelVikings Bunker Fixes V1.0
Shadow Improvement Mod
Accurate German Flags
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Environment 4.9 MOD
AilClouds 3.0
AilSmoke 1.7
FX_Update_0_0_19_TheDarkWraith
Cerberus62 Corrected Depth Charge Projector 1.0
NewUIs_TDC_6_3_7_ByTheDarkWraith
NewUIs_TDC_6_3_7_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_3_7_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_3_7_jimimadrids_map_tools
NewUIs_TDC_6_3_7_No_Aircraft_Spotting_At_Depth
NewUIs_TDC_6_3_7_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_3_7_No_contact_shapes_or_colors_dashe d_contact_line
NewUIs_TDC_6_3_7_No_Contact_Tails
NewUIs_TDC_6_3_7_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_6_3_7_U-Jagd_Chrono
NewUIs_TDC_6_3_7_Waypoint_Contacts_Same_Shape_No_C olor
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails
MRP 1.3 light
MRP 8x5 patch
IRAI_0_0_37_ByTheDarkWraith
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Pascal-sh5-Crew-Uniforms. 12.2011
OPEN HORIZONS II_full v1.8
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8)
M1 Thompson's Realism sound mod v.1.0
Capthelms SH5 Audio Mod
Touch up for Capthelm's Audio
sobers talking conning crew mod
SD_MapCourseLine_no_arrows
SD_NewMapColors
Venatores Interior Sounds
SteelVikings Interior Mod V1.2
SteelVikings Interior Mod V1.2.2 Patch
Floor Black
McHub532s Pictures for Krauters Submarine SH5 Fix
Enhanced FunelSmoke_by HanSolo78
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Dark_Interior_V1
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The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
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Old 05-17-12, 12:46 PM   #10
flostt
Sonar Guy
 
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Quote:
Originally Posted by Krauter View Post
Thanks, I was just trying to modernize my mod list, and was thinking. Does Churches command Keys go before or after TDWs UIs? Wouldn't it mess with his commands?
Looking at post#88 in this thread : http://www.subsim.com/radioroom/show...=163444&page=6

...I don't think that it will work...
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 05-18-12, 04:20 PM   #11
Krauter
Ocean Warrior
 
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Default

OK, I will just have to remap my keys agian then.
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