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Old 03-06-12, 08:00 AM   #16
Alpha Von Burg
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Ya! Das ist gut Herr Manos.
Das ist gut.
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Old 03-06-12, 09:30 PM   #17
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hello to all , guys !

i am reading all your comments and i am really glad that you like it

i will reply to all your comments with details probably tomorrow if i manage to get some more free time

@Fitzcarraldo: very soon ...it is more than...99% ready !
@Jaxa: yes ,water in pics is darker than M.E.P v3 but now i enlighted a little bit (what you see in pics is just one version of M.E.P v4 water). still haven't made my decision where to finally set it.
@Trefoil: (probably) tomorrow i will post a pic of v4 nights
@Joegrundman: yes, you are right Joe ! i don't like either these 'see from far' ships's reflections but for this is not responsible the enviro files. each ship has its own reflection settings for each(!) part of it.at these settings you can adjust from how far you want the ship's reflection to be vissible or you can turned the reflections totally off if you like(same goes for the land items too...i think). i will post tomorrow the same pic with the reflections of ship turned off to see how it looks
@Hitman: yes...i know what you mean and i added some blue. will show you tomorrow
@***1074;***1086;***1083;***1082;:yes..i know what you mean too ! at this version i have taken care this part
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Old 03-07-12, 05:32 AM   #18
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Quote:
Originally Posted by makman94 View Post
hello to all , guys !

i am reading all your comments and i am really glad that you like it

i will reply to all your comments with details probably tomorrow if i manage to get some more free time

@Fitzcarraldo: very soon ...it is more than...99% ready !
@Jaxa: yes ,water in pics is darker than M.E.P v3 but now i enlighted a little bit (what you see in pics is just one version of M.E.P v4 water). still haven't made my decision where to finally set it.
@Trefoil: (probably) tomorrow i will post a pic of v4 nights
@Joegrundman: yes, you are right Joe ! i don't like either these 'see from far' ships's reflections but for this is not responsible the enviro files. each ship has its own reflection settings for each(!) part of it.at these settings you can adjust from how far you want the ship's reflection to be vissible or you can turned the reflections totally off if you like(same goes for the land items too...i think). i will post tomorrow the same pic with the reflections of ship turned off to see how it looks
@Hitman: yes...i know what you mean and i added some blue. will show you tomorrow
@***1074;***1086;***1083;***1082;:yes..i know what you mean too ! at this version i have taken care this part
Great news! All we´re waiting!

Best regards.

Fitzcarraldo
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Old 03-07-12, 08:18 AM   #19
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Top! Seems I need to update my graphics card.....
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Old 03-07-12, 08:39 AM   #20
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Originally Posted by joegrundman View Post
this looks great, really really great, but...

how often, actually, do you see reflections of boats in the water when viewed from a distance, in conditions other than a glassy calm?

the two images where there are no reflections seem to me more convincing than the images where there are reflections

what do you think?

how would this image look, for example, without reflections?

i just wanted to illustrate what i mean..

if you do a google image search for merchant ship there are lots of examples of ships in water with various sea states.

reflections in my opinion are only visible in the following conditions:

- glassy water
- with strongly reflected sunlight off the ship e.g. in the early morning and evening
- when viewed from a higher elevation

i think there are fewer reflections in other conditions than the sh3 (and sh4 and 5) engines normally show. If there's a way to substantially reduce the occurrence of reflections this might look more convincing

e.g this picture of a ship in good weather, viewed from just above sea level, but there are many examples

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Old 03-07-12, 09:11 AM   #21
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Joegrundman is absolutely right, about the only time you see those detailed reflections are at harbors AND with scale models:



We really don't want the game to look like this picture of an RC Battleship, do we? I think most of the time people fall into the "more effects is better" trap and do not consider what things really look like. I have little doubts that this picture I just posted looks prettier than the one from Joe, with brighter colour, reflections, shadows, etc. But what an Uboat commander would see from the bridge is actually what Joe posted! IN the stormy conditions screenshots from the Beta you can clearly see that with no reflections ships look much more realistic.
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Old 03-14-12, 06:53 PM   #22
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@ Maester Makman:

Rubini made a mod with new hydrophones behaviour. It is interesting if you can make an optional with the sensors.dat file of MEPv4 (20k, I think) with the Rubini modifications.

Waiting your fabulous environment...

Regards.

Fitzcarraldo
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Old 03-14-12, 07:07 PM   #23
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Quote:
Originally Posted by Hitman View Post
Joegrundman is absolutely right, about the only time you see those detailed reflections are at harbors AND with scale models:



We really don't want the game to look like this picture of an RC Battleship, do we? I think most of the time people fall into the "more effects is better" trap and do not consider what things really look like. I have little doubts that this picture I just posted looks prettier than the one from Joe, with brighter colour, reflections, shadows, etc. But what an Uboat commander would see from the bridge is actually what Joe posted! IN the stormy conditions screenshots from the Beta you can clearly see that with no reflections ships look much more realistic.
Ok, at harbours, models and in almost any place (with water obviously) if you are near enough.
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Old 03-15-12, 07:31 PM   #24
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sorry for not replied to you earlier guys but RL is very 'pressing' this period so i hope to prepare for you the spoken pics this weekend !

Quote:
Originally Posted by joegrundman View Post
....

i think there are fewer reflections in other conditions than the sh3 (and sh4 and 5) engines normally show. If there's a way to substantially reduce the occurrence of reflections this might look more convincing
....
Hi Joe ,
as i told you i fully agree with you about the 'strength' that ship's reflections are showing but ,as i told you , for this are not responsible the enviro files.

yes,there is a way to reduce the occurrence of ship's reflections through the .dat file for each ship. as i said , there is in there the reflection parameters (for each part of ship) and you can reduce (or increase) the distance from where reflections can be vissible (and even to totally eliminate them if you like) BUT this must be made separately for each ship (and for each part of ship). i will show you the same pic with the ship's reflections totally reduced to see how it look!

Quote:
Originally Posted by Hitman View Post
But what an Uboat commander would see from the bridge is actually what Joe posted! IN the stormy conditions screenshots from the Beta you can clearly see that with no reflections ships look much more realistic.
yes Alberto , i fully agree with both of you but read my above reply to Joe to see what is going on. the ship that you see at stormy weather has reflections but you can't see them becuase of the distance-angle-roughness of sea . (but...reflects are there if i move camera closer to the ship)

@Joe and Alberto : there is also a 'dirty' way to 'hide' somehow (pay attention ...somehow...not drastically) the reflections by using lighter colors to water but the best way,imo, is to start tweaking the ships's reflections at their .dats files

Quote:
Originally Posted by fitzcarraldo View Post
@ Maester Makman:

Rubini made a mod with new hydrophones behaviour. It is interesting if you can make an optional with the sensors.dat file of MEPv4 (20k, I think) with the Rubini modifications.

Waiting your fabulous environment...

Regards.

Fitzcarraldo
hi Fitz,

yea, i saw the new absolutely wonderfull mod by Rubini and you can be sure that it will be included !
still , haven't test it to see it in action but i know that Rubini knows what is doing so i just need to see the ranges in game to confirm it is working and then...yes...it will be in !
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Old 03-17-12, 12:28 PM   #25
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Makman, any news about release date?
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Old 03-21-12, 07:11 AM   #26
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Quote:
Originally Posted by jaxa View Post
Makman, any news about release date?
Hi Manos my Friend!

That´s my question too, when do you plan to release the wonderful MOD? And the 2nd question, come the MOD with an 16km or 20km atmosphere, or both?

Best regards,
Magic
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Old 03-21-12, 09:30 AM   #27
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Quote:
Originally Posted by Magic1111 View Post
Hi Manos my Friend!

That´s my question too, when do you plan to release the wonderful MOD? And the 2nd question, come the MOD with an 16km or 20km atmosphere, or both?

Best regards,
Magic
Same questions!! We are anxious...

Regards.

Fitzcarraldo
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Old 03-21-12, 02:43 PM   #28
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Yep cant wait for this to be released
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Old 03-21-12, 03:27 PM   #29
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Makman,good to see you again or at least your name. Been dealing with severe depression lately where nothing was bringing me happiness,then I decided to do a patrol the other day and I was back in the deep blue sea.Good to see so many innovations been made since my leave and cant wait to see whats new too.
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Old 03-26-12, 11:28 AM   #30
makman94
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hello guys,

sorry for the delay but ,at the moment , i have put this mod to 'garantine' becuase something else (miam...miam !!!) has caught my full interest and i spend all my free 'moding' time to this new mod .
the enviro , as i told you , is almost finished .some details-adjustments(and ...decisions) need to take care and will be ready . i can't say a release date becuase i don't know how long will take the other 'BLOW MINDING' project !

@Alberto: you have a pm
@Joe: here is the (spoken)pic with the ships's reflections totally turned off :
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