SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-14-12, 07:24 PM   #16
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by privateer View Post
Interesting thread.

Before GWX 2 or 3? We tested a VERY unstable Deck Gun mod I did.
We turned it down as we felt many would not like the whole feel of it.
It seems your looking for the same effect or close to it.
I'm pretty sure I deleted the files but I'll see if I can find more info for you, or try to remember what I did.
Thanks to look at this too privateer!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-14-12, 08:43 PM   #17
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Try this .

Last edited by THE_MASK; 03-15-12 at 02:22 AM.
THE_MASK is offline   Reply With Quote
Old 03-15-12, 05:03 PM   #18
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

Quote:
Originally Posted by Rubini View Post
No, isn´t working correctly (yet at least). I was able to destabilized it but...or the camera is fixed and just the cannon moves, or the camera moves and the cannon is fixed. I guess that is just a matter to find a best (and correct) cameras nodes sequence(hierarchie)...I was very tired, late night, when i achieve the above some days ago. We can work on it again. I will try to find my files and will post here for our discussion.
It looks like you managed to achieve exactly what I managed in SH4 using Silent 3ditor. The camera is now destabilised, was it done by changing the linking heirachy (or bones or whatever you call them in SH5) of the camera object?

The problem I encountered was that the elevation of the gun itself is (in SH4) performed by the MoveCannon (or AimCannon? i forget) controller which is an .ACT file, and I have neither the skills or knowledge or more pertinently legal right to disassemble this file to see if it is possible to alter this - without this controller the auto elevation is gone but so is the ability to move the gun at all. I settled in the end for a work around from another earlier modder that being setting the rate of elevation so low that it could not keep up with the pitch/roll of the boat.

Check Sobers post he has set the elevation rate to 0.75 - you could also try lower I think I settled on about 0.4 in SH4 but it does then require significant time for the elevation to change when setting range. Also note that although the auto elevation is hampered it is still there and still needs to be taken into account when aiming - my approach was to adjust the camera position so you could see when the gun barrel stopped moving or changed its direction giving me the exact firing time for the set range.

Regards, Sam.
__________________
Gadewais fy beic nghadwyno i'r rhai a rheiliau, pan wnes i ddychwelyd, yno mae'n roedd...

Wedi mynd.

Sammi79 is offline   Reply With Quote
Old 03-21-12, 08:58 AM   #19
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Any progress, news.... estimations ?
__________________

Adriatico is offline   Reply With Quote
Old 03-21-12, 09:39 AM   #20
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by Adriatico View Post
Any progress, news.... estimations ?
Not from me, for now. I'm very busy in RL for some days ahead, but will come back to the issue ASAP.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.