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Old 03-10-12, 12:00 PM   #16
Herr Trigger
Electrician's Mate
 
Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
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Hi, Installed this Mod while in bunker, got a CTD whilst loading, in campaign, Mod loadout:

German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
RAF Fighter Command Radio Frequency 66.00 MHz
RAF Bomber Command Radio Frequency 77.00 MHz
Luftwaffe Combat Radio Frequency 88.00 MHz
MMM v0.4 Base Mod
NewUIs_TDC_6_9_0_Real_Navigation
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
sobers see thru wake fix
sobers 3D deck spray mod V7
smaller flags for Warships 1_0b
Shadow Improvement ModLR
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.1 _for_SDBSM
AMMO_v1.0_SH5_by_Raven_2012
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
AI_sub_crew_1_0_0_TheDarkWraith

Any ideas? uninstalled Mod and eveything else is fine, damned shame as this looks sexy !
b.t.w. Installer highlighted conflict with MMM v0.4 BaseMod

edit: All sorted, reinstalled & all is well, strange.

Regards,
H.T.

Last edited by Herr Trigger; 03-10-12 at 05:11 PM.
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Old 03-10-12, 12:07 PM   #17
tonschk
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[QUOTE=Antar;1852848]Woooow!!!
I waited for it a long long time!

Does this mod include binocular fixes for crew (crew looked at near-boat water instead horizon)?
QUOTE]

I agree, the SH5 mod that add crew with binoculars have a flaw, the crew are aiming the binoculars to the near water instead to the horizont

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Old 03-10-12, 12:10 PM   #18
TheDarkWraith
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[QUOTE=tonschk;1853040]
Quote:
Originally Posted by Antar View Post
Woooow!!!
I waited for it a long long time!

Does this mod include binocular fixes for crew (crew looked at near-boat water instead horizon)?
QUOTE]

I agree, the SH5 mod that add crew with binoculars have a flaw, the crew are aiming the binoculars to the water instead to the horizont
The only way the binocular problem will get fixed is when the mesh for it is fixed. Via the Sapiens controller you select what object is in the character's hands. The game renders the selected object @ the character's hands. So if the object you selected for their hands is messed up there's nothing you can do but edit the mesh for it to correct it.
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Old 03-10-12, 12:21 PM   #19
lesec74
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hello,
problem to download this mod with game front,
somebody help me?

many thanks
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Old 03-10-12, 12:33 PM   #20
tonschk
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Sorry, I dont explain properly, I was referring to the flaw of the old MightyFine Crew Mod, not to this new crew AI Mod
Quote:
Originally Posted by TheDarkWraith View Post

The only way the binocular problem will get fixed is when the mesh for it is fixed. Via the Sapiens controller you select what object is in the character's hands. The game renders the selected object @ the character's hands. So if the object you selected for their hands is messed up there's nothing you can do but edit the mesh for it to correct it.
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Old 03-10-12, 02:11 PM   #21
lmy76128
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Default i can't install this mod..

i want to be moded with this mod but i cant apply
what should i do?
i copied and pasted even
but not be moded
i am also using mighty crew mod 1.21
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Old 03-10-12, 02:12 PM   #22
TheDarkWraith
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Quote:
Originally Posted by lmy76128 View Post
i want to be moded with this mod but i cant apply
what should i do?
Don't understand your question

v1.0.1 will be releasing here very shortly also
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Old 03-10-12, 02:34 PM   #23
TheDarkWraith
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v1.0.1 released. See post #1
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Old 03-10-12, 02:54 PM   #24
lesec74
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hello tdw,

I'm so sorry but I can't open gamefront to dowload your mod,is it possible for you to put your mod in sh5 download section of this forum?It would be kind

thanks
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Old 03-10-12, 03:11 PM   #25
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by lesec74 View Post
hello tdw,

I'm so sorry but I can't open gamefront to dowload your mod,is it possible for you to put your mod in sh5 download section of this forum?It would be kind

thanks
Added. See post #1 for link to it
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Old 03-10-12, 04:23 PM   #26
lesec74
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Quote:
Originally Posted by TheDarkWraith View Post
Added. See post #1 for link to it
many many thankswith all your work , can we think more crew in our subs and more foods?one day..

bravo
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Old 03-10-12, 04:29 PM   #27
mikaelanderlund
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Meeting my first submarine with a crew this evening. What a feeling. Fantastic!

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Old 03-10-12, 04:37 PM   #28
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by mikaelanderlund View Post
Meeting my first submarine with a crew this evening. What a feeling. Fantastic!

Which sub did you meet up with? Post a screenshot in the SH5 screenshot thread
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Old 03-10-12, 04:41 PM   #29
lesec74
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hello tdw,

can we activate your mod at last?or?
thanks
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Old 03-10-12, 04:41 PM   #30
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by lesec74 View Post
many many thankswith all your work , can we think more crew in our subs and more foods?one day..

bravo
I'm finding that using my own tool to make new mods is exposing problems/ideas that I never found/thought of. Sub AI crew was my first new mod with my new app, next new mod is being worked on currently (along with concurrent development of GR2 Editor/Viewer)
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