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[REL] AI sub crew
AI sub crew v1.0.2.
From the readme file: This mod will add crew to the AI subs. The AI crew will be visible at all times on the AI subs, even when they submerge. I haven't found a way to make them 'hide' yet (I've tried using a dial controller, making them be defined as cfg# entries, and using VisibleUnderWater controller - nothing works). I think the reason they are always visible is because of the Sapiens and/or SapiensManager controller(s) used to generate the AI crew. For the 2A I fixed the bone positions of the scopes and DF antenna with my GR2 Editor/Viewer app How made: Made using my GR2 Editor/Viewer app. Took me about 1.0hr to make all the new crew for the subs via adding new bones. I had to make 4 new characters (AICrewMember1,2,3, and 4) via hex editor as the app cannot do this yet for the crew members of the AI subs. All the AI subs have crew now (2A, 7A, 7B, 7C, 7C41, and Undine) Note: There are no generic caps for officers. All have german emblems on them and thus you'll see crew member #1 (the officer) wearing a cap with german emblems on it Note2: the game is not letting me do what I want with the animations currently. Once I figure out why I'll include more animations for each crew member Known bugs: - AI crew visible when submerged To install: Place in MODS folder and enable via JSGME TheDarkWraith The crew members are animated and will turn very slightly from side to side as they stand there (you'll see their hands move slightly from side to side holding the binoculars). Type IIA AI crew: http://www.subsim.com/radioroom/pict...pictureid=5437 NSS_Undine AI crew: http://www.subsim.com/radioroom/pict...pictureid=5436 7B AI crew: http://www.subsim.com/radioroom/pict...pictureid=5435 v1.0.2: http://www.gamefront.com/files/21416...eDarkWraith.7z v1.0.1 via Subsim downloads: http://www.subsim.com/radioroom/down...o=file&id=3516 This was a good test of me using my own app to see how it's doing. It's doing fabulous :rock: |
You´re the best :up:
Thanks |
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Woooow!!!
I waited for it a long long time! Does this mod include binocular fixes for crew (crew looked at near-boat water instead horizon)? Is possible to add in approx 20% of all crews the random officers/captain textures? |
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And thy are also wearing what their mommies gave them when they were little. GREEN boy scout caps. LOL. :haha: TDW you are the GOD of SH5 modders.:yeah::yeah::yeah::rock::rock::rock: Suggestion: Could you add a captain figure with a captain's attire on the AI subs |
hello and thanks tdw for your job,
I've a problem to acceed to gamme front and download this mod .Is it possible to put it in download section? many thanks:salute: |
hello,
when I arrive to gamefront, I can't arrive to the file to download and the windows of gamefront is closing and I have a message of error of internet explorer! idll frame error?!!?, :salute: |
Fantastic TDW:yeah:
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neat stuff...
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finaly no ghost sub`s anymore :yeah:
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Ah! It's the little things in life that make things fun. Well done, good sir. :Kaleun_Salute:
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Possible bug or something: It worked perfectly in Campaign but no crews on Historical missions, or rather a test mission :damn:
Looking forward for the later version/s |
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great job, always forward.:salute::yeah:
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